ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Oct 16, 2018 12:20 pm

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sun Mar 11, 2018 4:03 pm 

Joined: Sun Mar 11, 2018 3:50 pm
Posts: 1
Requesting assistance with translating .swif files into readable data and back.
Game it's known to be used in: Puyo Puyo Tetris
Contained in the attachment:
cut_2p_t_sat_002.swif - file example, seems to control asset pulling.
cut_2p_t_sat_003.tppk - image archive which the .swif pulls assets from.
What it seems to be: Script for handling pulling assets to render in-game animations.
While I've been able to modify the data using a hex editor, it's been a long tough process of pure guessing.
Help would greatly be appreciated!

EDIT: Please delete this if possible. I am currently unable to follow through with my offer and from what I've learned, this pertains more to scripts rather than graphic file formats.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited