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PS3 ARGB8 Swizzled DDS phyre file
https://zenhax.com/viewtopic.php?f=7&t=7546
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Author:  happydance [ Tue Mar 13, 2018 11:44 am ]
Post subject:  PS3 ARGB8 Swizzled DDS phyre file

I'm having difficulty with these certain phyre file from the PS3

normally I can manage by manually creating a dds header for them or creating a GXT header for swizzeld files then use ScarletTestApp to process the image and unswizzle it. It works most of the time until I've encountered this file. Tried using neosis plugin but from the two plugin (FFX TOCS phye plugin) I've tested both don't work.

here what it looks like when I do my usual manual proccess

Image

sample phyrephrye file is attached

Attachments:
ui_resident01.dds.phyre.rar [886.07 KiB]
Downloaded 47 times

Author:  TheUkrainianBard [ Wed Mar 14, 2018 8:53 pm ]
Post subject:  Re: PS3 ARGB8 Swizzled DDS phyre file

morton order, Noesis script is based on Acewell's

Attachments:
ui_resident01.dds.png [873.7 KiB]
Not downloaded yet

Author:  happydance [ Thu Mar 15, 2018 4:38 am ]
Post subject:  Re: PS3 ARGB8 Swizzled DDS phyre file

thanks for the writing the plugin.
I only know basic quickbms scripting, is there a thread to how write noesis plugin or what code it uses. sorry for the noob question

Author:  TheUkrainianBard [ Thu Mar 15, 2018 12:32 pm ]
Post subject:  Re: PS3 ARGB8 Swizzled DDS phyre file

I've yet to find a good tutorial on python in noesis but Acewell's scripts are a good place to start.
There are function/method descriptions in "noesis\plugins\python\__NPReadMe.txt"

Author:  TheUkrainianBard [ Sat Mar 17, 2018 1:52 am ]
Post subject:  Re: PS3 ARGB8 Swizzled DDS phyre file

If you could, please provide more samples - DXT, RGB, swizzled, not swizzled - anything.

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