ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Sep 23, 2018 3:44 pm

All times are UTC




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Wed Mar 14, 2018 4:17 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 292
Well, a model converter exists, but without textures, there's not much one can do with the models! So can anyone come up with a properr was to convert these to maybe dds, png, etc? Here's a pair of sample files. Let's see what can be done? Maybe a noesis script or a bms?

https://www.dropbox.com/s/kt0blkhv2zqkyb6/deathshead.zip?dl=0


Top
   
PostPosted: Thu Mar 15, 2018 3:16 am 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 514
here is Noesis python script to open your 2 samples :)
Attachment:
tex_WolfensteinTheNewOrder_bimage.zip [637 Bytes]
Downloaded 57 times

supports dxt1
more samples are needed to extend support

_________________
Quickbms.com link thread
Search bms scripts


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited