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PostPosted: Sun Apr 14, 2019 11:10 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 94
That's good.
I'd appreciate if you could share some more files.


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PostPosted: Sun Apr 14, 2019 11:48 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 7
You need original, unconverted files?


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PostPosted: Sun Apr 14, 2019 12:00 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 94
".phyre" ones.


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PostPosted: Sun Apr 14, 2019 12:39 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 7
Here is some *dds.phyre files. And some other files with *.phyre extension for future work. All from Final Fantasy X on Nintendo Switch.

And one more question which I can't understand. Does noesis can import edited textures in *.phyre format?


Attachments:
other.phyre.zip [2.31 MiB]
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dae.phyre3.zip [1.75 MiB]
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dae.phyre2.zip [4.52 MiB]
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dae.phyre.zip [4.73 MiB]
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dds.phyre3.zip [3.14 MiB]
Downloaded 4 times
dds.phyre2.zip [4.02 MiB]
Downloaded 4 times
dds.phyre.zip [4.96 MiB]
Downloaded 4 times
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PostPosted: Sun Apr 14, 2019 12:44 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 94
Thank you for the files.
Sadly, as far as I know, Noesis cannot reimport in a simple way.


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PostPosted: Sun Apr 14, 2019 12:49 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 7
I guess, QuickBMS can do it? Will the script be updated to 0.6.0 verdion?


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PostPosted: Sun Apr 14, 2019 1:02 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 94
That's a very, very tall order, especially with swizzling or tiling in play.
I'm sorry, but I can't help you here.


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PostPosted: Sun Apr 14, 2019 1:08 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 7
Sadly, but thanks for your work anyway!


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PostPosted: Sun Apr 14, 2019 1:41 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 94
Switch unswizzling function needs some tuning to handle non-power-of-2 cases.
Reuploaded the Noesis script in the first post.


Attachments:
credits_logo_us_after.png [140.31 KiB]
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credits_logo_us_before.png [140.31 KiB]
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