Those are font files. While they have a GXT image, they're different from PTexture2D.
You could use something like this with QuickBMS to get that GXT image.
findloc OFFSET string "GXT\x00" 0 ""
if OFFSET == ""
get SIZE asize
math SIZE -= OFFSET
get NAME basename
string NAME + ".gxt"
log NAME OFFSET SIZE
Thanks! This .phyre not only fonts, but also all textures... This script helps me a lot! By the way, can extracted .gxt be imported back?
Could you also look on images from PS4 version? They are not .gxt but Noesis can't open them to.
phyre2.rar [4.63 MiB]
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