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PostPosted: Sat Mar 31, 2018 2:59 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
Game: http://store.steampowered.com/app/638650
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Example: http://www76.zippyshare.com/v/wp8IzWsF/file.html


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PostPosted: Sat Mar 31, 2018 7:10 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 569
here is Noesis python script to open those phyre samples :)
Attachment:
tex_SwordArtOnlineReHollowFragment_PC_phyre.zip [885 Bytes]
Downloaded 196 times

supports rgba8888
this script will likely conflict other phyre scripts so move them out of python folder while using this one.

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PostPosted: Sat Mar 31, 2018 7:42 am 

Joined: Wed Nov 15, 2017 1:54 pm
Posts: 57
AceWell is quick as always :D

Also can you post/pm some model samples? I was thinking of making a model extractor for this game but I don't have the files.


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PostPosted: Mon Apr 02, 2018 6:10 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
Thanks a lot Acewell!


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PostPosted: Fri Apr 13, 2018 6:53 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 317
https://www.dropbox.com/s/dipwarp1t23fx ... phyre?dl=0
Example of the model files. Strangely small one...


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PostPosted: Fri Apr 13, 2018 8:44 am 

Joined: Wed Nov 15, 2017 1:54 pm
Posts: 57
Doctor Loboto wrote:
https://www.dropbox.com/s/dipwarp1t23fx6g/%280000%29_bodyw_416_00_top.dae.phyre?dl=0
Example of the model files. Strangely small one...

My Hollow Realization tool seems to work fine with the models from this game too. I also tested it with the sample you uploaded.

Image

You can download it here : http://forum.xentax.com/viewtopic.php?f=16&t=17714

Textures won't work. You can use AceWell's script for them.


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PostPosted: Thu Jun 07, 2018 2:48 am 

Joined: Thu Jun 07, 2018 2:38 am
Posts: 2
Not sure if I should make another thread or if I can ask here; I want to extract some of the game's background art; tried uploading the file here, but not allowed because of file extension, apparently.

So, before I zip the file, I ask; do I make a thread just for that or can I ask here?


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PostPosted: Thu Jun 07, 2018 7:46 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9764
zip and upload here


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PostPosted: Thu Jun 07, 2018 7:55 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 84
IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Attachments:
File comment: For QuickBMS: add ".phyre" extension based on it's "RYHP" magic.
add_phyre_extension.bms [96 Bytes]
Downloaded 101 times
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PostPosted: Thu Jun 07, 2018 11:49 pm 

Joined: Thu Jun 07, 2018 2:38 am
Posts: 2
TheUkrainianBard wrote:
IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Alright, I managed to access the files; now I just have to figure out how to do a batch export. Thank you!

Edit: Figured it out!


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PostPosted: Thu Jan 24, 2019 2:24 pm 

Joined: Thu Jan 24, 2019 2:16 pm
Posts: 1
TheUkrainianBard wrote:
IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Thank you for posting the script but could you possibly explain how to actually use it? I tried to apply it to the files in the Chr folder and it says unexpected extension OSF3, when it needs something else. am I missing something here? how to I work this?


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PostPosted: Fri Jan 25, 2019 12:59 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 84
A little search told me that you've already got the answer what do to first.

Those are OFS3/Criware CRILAYLA archives and you have to find appropriate tools to unpack them first, like https://github.com/ConnorKrammer/cpk-tools
I remember I had to modify aluigi's Kuroko no Basket OFS3 script for QuickBMS either for my convenience or for it to work with SAO Re:HF.


Attachments:
File comment: Use with QuickBMS.
saorehf.zip [1.11 KiB]
Downloaded 10 times
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PostPosted: Wed Jan 30, 2019 4:05 pm 

Joined: Mon Jan 28, 2019 2:10 pm
Posts: 3
Thanks for your work, it's always super hard to come accross data from console to PC ports. So far, the most egregious example I've seen was Valkyria Chronicles, where it almost feels like they're just running the original game on a built-in emulator and everything else is in a Playstation format.


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PostPosted: Wed Feb 06, 2019 9:29 am 

Joined: Sat Feb 02, 2019 9:35 am
Posts: 1
hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
:(


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