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 Post subject: Mad Max.font
PostPosted: Sat Apr 07, 2018 9:58 pm 

Joined: Thu Jan 29, 2015 9:06 pm
Posts: 46
Hi everybody can you help me


Mad Max.font how to open and edit


Attachments:
mad_max.rar [36.69 KiB]
Downloaded 245 times
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 Post subject: Re: Mad Max.font
PostPosted: Sat Apr 07, 2018 10:13 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
This .dds (SDF -Signed Distance Field)
Image

Ren. .fnt to .dds
Сut 4 byte - edit - paste 4 byte.
Ren. .dds to .fnt
Image


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 Post subject: Re: Mad Max.font
PostPosted: Sat Apr 07, 2018 10:50 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
makc_ar wrote:
Ren. .fnt to .dds
Сut 4 byte

bms script for fun to automate those instructions :)
Code:
get SIZE asize
get NAME basename
math SIZE - 4
string NAME + .dds
log NAME 0x4 SIZE

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 Post subject: Re: Mad Max.font
PostPosted: Sat Apr 07, 2018 11:44 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
Batch export\impot :D


Attachments:
.font to .dds and back (quickbms).rar [4.08 MiB]
Downloaded 277 times
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 Post subject: Re: Mad Max.font
PostPosted: Sun Apr 08, 2018 2:51 am 

Joined: Thu Jan 29, 2015 9:06 pm
Posts: 46
makc_ar wrote:
Batch export\impot :D




Does not see game after editing.

Image


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 Post subject: Re: Mad Max.font
PostPosted: Sun Apr 08, 2018 3:09 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
Example new font?


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 Post subject: Re: Mad Max.font
PostPosted: Sun Apr 08, 2018 1:19 pm 

Joined: Thu Jan 29, 2015 9:06 pm
Posts: 46
makc_ar wrote:
Example new font?



Image

Î to İ î to ı

Adobe Photoshop CS6


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 Post subject: Re: Mad Max.font
PostPosted: Tue Feb 05, 2019 6:04 am 

Joined: Tue Feb 05, 2019 6:01 am
Posts: 7
Hi there i have a problem with PS4 fonts...its in ddsx format and I do not know how to do it...pls look at this s**t


Attachments:
mad_max.rar [106.37 KiB]
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 Post subject: Re: Mad Max.font
PostPosted: Tue Feb 05, 2019 6:47 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
PS4 swizzled a8 format image
0x10 - 4bytes - height
0x14 - 4bytes - width
0x18 - 4bytes - datasize
0x84 - start of image data
after the image data is a bunch of other data type :)

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 Post subject: Re: Mad Max.font
PostPosted: Tue Feb 05, 2019 6:05 pm 

Joined: Tue Feb 05, 2019 6:01 am
Posts: 7
Acewell wrote:
PS4 swizzled a8 format image
0x10 - 4bytes - height
0x14 - 4bytes - width
0x18 - 4bytes - datasize
0x84 - start of image data
after the image data is a bunch of other data type :)


Thank you very much for that...


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 Post subject: Re: Mad Max.font
PostPosted: Mon Jan 04, 2021 10:09 am 
User avatar

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 197
Acewell wrote:
makc_ar wrote:
Ren. .fnt to .dds
Сut 4 byte

bms script for fun to automate those instructions :)
Code:
get SIZE asize
get NAME basename
math SIZE - 4
string NAME + .dds
log NAME 0x4 SIZE

Hi Acewell.
Do you know fix invisible text problem?
Because this method not work.
And can you tell me photoshop or gimp save information?
File size not pair.


Attachments:
mad max fonts.rar [1.8 MiB]
Downloaded 50 times

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