What more information you need? I mean i could pin the fmt byte from those 4 files. Upload more samples and we can try to read what the errors are. I think there's not alot more then adding more if fmt and decode lines in the script.
I already found the other ones:
0x0B = DXT5
0x12 = DXT1
0x13 = DXT5
0x14 = ATI1 (Your guess was right)
0x15 = ATI2
0x16 = BC6H (I set DXGI to DXGI_FORMAT_BC6H_TYPELESS) There's a need to set something different in this format like flags or something else?
0x17 = BC7
I only save as DX10 the BC6H and BC7.
My export algo save the MipMaps too, but here's my question: For import, reading the DDS file, how I'll known the data size, width and height of each MipMap?
I couldn't find any stuff about the game using the Forum Search
a search for "bimage" works well though
Yeah... the forum search fool me...