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 Post subject: Mario + Rabbids .DDS
PostPosted: Sat Oct 06, 2018 1:05 pm 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
As i mentioned in this post,

Mario + Rabbids uses a seemingly obscure DXGI format in some of it's DDS textures.

For example we'll be looking at:
Code:
romfs\moria\sdf\nx\data\extract\moria\baked\art\characters\npc\cursor\npc_cursor_01_atlasstates.dds

Which uses the format of,
Code:
DXGI_FORMAT_ASTC_10X8_UNORM


I've tried the astc encoder tool from here but that didn't work.
Noesis just shows a white square with it and the raw texture cooker tool by idaemon can manage to get a vague outline of the textures if you use a specific format with the switch swizzle option enabled, although the image still looks "corrupted" as the format is still wrong.

Here is the example texture.
https://cdn.discordapp.com/attachments/419711036837330956/498118000818257920/npc_cursor_01_atlasstates.dds
If more are needed i can provide more.


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 Post subject: Re: Mario + Rabbids .DDS
PostPosted: Fri Oct 12, 2018 10:03 am 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Someone made a tool to convert!
Image
Here's the face textures for Beep-O.


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