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PostPosted: Mon Apr 15, 2019 2:55 pm 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 23
I think the QuickBMS script is not encrypting the file properly.

Here you have a small app to decrypt/encrypt game files: https://we.tl/t-nQILZCBPcw

If you drag&drop a game file, the app will create the decrypted version with ".decrypted" extension.
If you drag&drop a ".decrypted" file, the app will encrypt it.


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PostPosted: Mon Apr 15, 2019 3:14 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 22
Kaplas wrote:
I think the QuickBMS script is not encrypting the file properly.

Here you have a small app to decrypt/encrypt game files: https://we.tl/t-nQILZCBPcw

If you drag&drop a game file, the app will create the decrypted version with ".decrypted" extension.
If you drag&drop a ".decrypted" file, the app will encrypt it.

Thanks m8


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PostPosted: Mon Apr 15, 2019 4:48 pm 

Joined: Fri Nov 16, 2018 8:18 am
Posts: 9
Kaplas wrote:
Once decrypted, .mdt files have the following header:

Code:
ushort numberOfScenesInFile;
ushort dummy; // 0
uint[numberOfScenesInFile] sceneStartOffset;

And after this header goes the data.

If you add or remove bytes, you have to update the "sceneStartOffset" pointers.


Do you use any specific tools to do that or do you just edit the file with an hex editor?


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PostPosted: Mon Apr 15, 2019 5:22 pm 

Joined: Fri Jan 25, 2019 2:47 pm
Posts: 23
I'm coding a tool to make a translation, but it isn't finished yet.


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PostPosted: Fri Apr 19, 2019 12:13 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 22
Can you share that tool, please?


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