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 Post subject: Detroit Become Human PC
PostPosted: Sat Nov 21, 2020 9:44 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Hi guys, I'm trying to get the files for the game but it seems that the PC port is not supported by quanticdream.bms or is not updated yet for the PC port. I get this error:

Image

The game doesn't have IDM file instead it has IDX file so I'm guessing that they changed a couple of things there. I'm adding the IDX file and also another file in there since there is a chance that it is also used by the engine. Can anyone look into it to update the script or create a new one just for the game? I would really appreciate it.


Attachments:
Detroit - Become Human.7z [4.19 MiB]
Downloaded 23 times
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PostPosted: Thu Nov 26, 2020 10:25 am 
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I guess there is already a huge topic about this game, have you checked it?


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PostPosted: Thu Nov 26, 2020 10:36 am 
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This is the huge topic:
https://forum.xentax.com/viewtopic.php?t=19586

I updated my script just to cover the format.
I don't know what compression is used since I don't have the files.


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PostPosted: Thu Nov 26, 2020 11:51 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Thanks. Yea I saw it but as far as I know its only for audio/video/3d stuff not for the text that I am looking for. The script is working at least now. Its extracting some files but as you said they are compressed. It is something at least. If there is something that I can do to help out like checking the files and posting like the code or picture I'm glad to help out.


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PostPosted: Fri Nov 27, 2020 4:09 pm 
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Yeah sure, when the compression fails quickbms will give you 3 information: OFFSET, ZSIZE and SIZE.
I need the data located at that offset so you can dump it with a hex editor or with a script like the following:
Code:
math OFFSET = ???
math ZSIZE = ???
log "dump.dat" OFFSET ZSIZE

And I also need to know what is the value of SIZE.
Be sure to dump the data from the right BigFile_PC.d** file, quickbms tells you when it opens a file.


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PostPosted: Fri Nov 27, 2020 11:33 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Not sure if I am doing something wrong but the file that I get after I use that code with quickbms is this one. I used offset and input size from this error message:
Image


Attachments:
dump.dat [1.27 MiB]
Downloaded 16 times
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PostPosted: Fri Nov 27, 2020 11:59 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Here is also another dump file from the .d01


Attachments:
File comment: BigFile_PC.d01
dump.dat [1.27 MiB]
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PostPosted: Sat Nov 28, 2020 11:07 am 
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Ah sorry, I forgot to specify that you must put a 0x in front of the offset field because it's hexadecimal.
math OFFSET = 0x9d78000


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PostPosted: Sat Nov 28, 2020 12:45 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
It's alright. Here are some files. I feel like they are the same. Maybe the engine is using the same thing for all the files.


Attachments:
File comment: BigFile_PC.dat
dump.dat [1.27 MiB]
Downloaded 15 times
File comment: BigFile_PC.d17
dump.dat [1.27 MiB]
Downloaded 16 times
File comment: BigFile_PC.d01
dump.dat [1.27 MiB]
Downloaded 14 times
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PostPosted: Sat Nov 28, 2020 2:37 pm 
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Perfect, it's just the same "segs" code of PS4.
Script fixed ;)


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PostPosted: Sat Nov 28, 2020 3:44 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
I get another kind of error message now. This time the only file in the folder is an empty one. Should I use the same method to upload another dump file with the error message instead?
Image


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PostPosted: Sat Nov 28, 2020 5:18 pm 

Joined: Mon Mar 09, 2020 3:14 pm
Posts: 16
aluigi wrote:
Perfect, it's just the same "segs" code of PS4.
Script fixed ;)

Some "segs" have multiple segs as the first dump.dat file from BigFile_PC.dat


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PostPosted: Sun Nov 29, 2020 9:20 am 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
I see. Here is another dump file using the 2nd error message.


Attachments:
dump.dat [23.57 KiB]
Downloaded 12 times
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PostPosted: Sun Nov 29, 2020 10:02 am 
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I updated the script but I don't know if something changes.
For sure you are no longer seeing the error because I replaced zlib/deflate with unzip_dynamic (not sure if it's a good choice but it's all automatic)


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PostPosted: Sun Nov 29, 2020 10:53 am 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
Awesome. Now there are no more errors. I was a bit concerned in the beginning because the script was unpacking thousands of files but then I noticed that its unpacking all .d** files. Now just to figure out which files contain the text. I guess I will ask in the topic for the game. Maybe they will be able to help me out. Btw I ended up with 52 gb of files :D


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PostPosted: Wed Dec 02, 2020 10:27 am 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 118
It seems that either the topic on the other site is dead or no one knows where the text is or how to get it. Anyone here knows how to get the text? After extracting the files I get 3 types of files. First one is .qzi , second is .dat and the third is .com Checked with hex editor and some of the files and as far as I can see the text should be in 1 of the .dat files since I saw somewhere filetext but have no idea where the actual text is. This is the file that am talking about.


Attachments:
000000000002d5c8.7z [1.08 MiB]
Downloaded 5 times
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