spiritovod wrote:
@CriticalError: I don't have any problems with all of my samples and respective script. Though I didn't download the whole game, so some exceptions are quite possible. Without more samples it's hard to tell anything.
In my case it fails with the third one (pak_11 and a couple others), directly from the android version, the first 2 files extract just fine with the "specific" script, however, funny thing, it only works if I use the 4gb version of qbms (and each file is just a few hundred MB in size), with the other one the first 2 files fail with the same message . . . so it's probably just a memory allocation issue.
Pak_07_BFG-Android_ASTC.pak
Pak_08_Equip-Android_ASTC.pak
Pak_11_Fashion-Android_ASTC.pak
Pak_14_PVEScene-Android_ASTC.pak
Pak_15_PVEScene-Android_ASTC.pak
Pak_16_YTLDS-Android_ASTC.pak
Pak_17_PVPScene-Android_ASTC.pak
Pak_18_YASL-Android_ASTC.pak
Pak_19_SWSM-Android_ASTC.pak
Pak_20_KTLFX-Android_ASTC.pak
Pak_21_KTLYJ-Android_ASTC.pak
Pak_22_TKZC-Android_ASTC.pak
Ship_01_Equip-Android_ASTC.pak
Update_Android_XML.pak
Update_Android_XML02.pak
Update_DLL.pak
Update_Loading.pak
Update_XML01.pak
Let me know if you need specific samples so I can upload them.
Also, there is a trick to get "some" version of all the files, looking for the app's apk and extracting it you get a 1.9GB file called main.obb.png (which is just a zip file), extract that and look for another file called pakchunk0-Android_ASTC.pak which is also nearly 1.9 GB; that one will work with the AES key, the 4GB version of qbms and it contains ALL the files (except recent updates I think).