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PostPosted: Sun Sep 16, 2018 9:04 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9478
infogram wrote:
QuickBMS might start hitting the 255 character path limit.

quickbms supports paths of 8192 chars.


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PostPosted: Sun Sep 16, 2018 9:19 pm 

Joined: Fri Nov 03, 2017 8:31 pm
Posts: 14
aluigi wrote:
infogram wrote:
QuickBMS might start hitting the 255 character path limit.

quickbms supports paths of 8192 chars.

Oh I didn't mean it was a QuickBMS problem, I just meant the Windows MAX_PATH limit of 260* chars, afaik the only workaround for that is setting some group policy, unless QuickBMS has some other way around it?

Anyway I've always just extracted big games to the root of my drives, doing that let QuickBMS extract DQXI completely fine for me, didn't ask me to rename files or anything.


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PostPosted: Sun Sep 16, 2018 9:46 pm 
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260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).


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PostPosted: Sun Sep 16, 2018 11:48 pm 

Joined: Fri Nov 03, 2017 8:31 pm
Posts: 14
For anyone interested in modding the DQXI music we've made some great progress, figured out how to replace the music with whatever we like now, just have to figure out looping, and maybe find a way to let it play >44100Hz tracks, and then it should be good to go.

I'll release my DQXIHook tomorrow to let you load modded files into the game, and hopefully I'll have a tool ready for replacing the sound files pretty soon (once the looping stuff is figured out)

aluigi wrote:
260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).

Oh neat, that's good to know. Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?


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PostPosted: Mon Sep 17, 2018 12:00 am 
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Posts: 9478
infogram wrote:
Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?

Eh, unfortunately without any screenshot (from both quickbms output and the folder in Windows) or additional information from him we can do and guess absolutely nothing


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PostPosted: Mon Sep 17, 2018 2:20 am 
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Joined: Fri Sep 14, 2018 4:15 pm
Posts: 2
infogram wrote:
(once the looping stuff is figured out)

I usually just lurk here and wait for people to post Dragon Quest stuff but hey It's criware hca audio right? A user on my forums has a tool that works with hca! In this case you may need a dummy acb (container) file to load it in, but I can provide you with one if you want. Let me know if this helps! :D http://animegamemods.net/thread/618/

_________________
(my twitter!)


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PostPosted: Mon Sep 17, 2018 5:55 pm 

Joined: Sat Sep 15, 2018 11:07 pm
Posts: 2
Infogram thank you bro :D


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PostPosted: Mon Sep 17, 2018 8:08 pm 

Joined: Mon Dec 04, 2017 5:48 pm
Posts: 20
Could someone take a look at this .pak file? It's from the new moba game "Ascendant One"
Umodel is unable to view/extract the uasets... If tried 4.14 up to 4.20 but all of those won't work.

Topic at gildor.
http://www.gildor.org/smf/index.php/top ... w.html#new

Pak file
https://www46.zippyshare.com/v/ySbyOcKc/file.html


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PostPosted: Tue Sep 18, 2018 6:58 pm 

Joined: Thu Sep 13, 2018 7:01 pm
Posts: 9
Any ideas on

Assetto Corsa Competizione.


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PostPosted: Wed Sep 19, 2018 11:42 am 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 65
Hi guys, any idea for this .pak file?

The game is: The Bards Tale IV Barrows Deep

Error on QuickBMS:
Image

Files examples: https://imgur.com/7wjSNRc

Thanks in advanced.


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PostPosted: Thu Sep 20, 2018 12:33 am 

Joined: Thu Sep 20, 2018 12:29 am
Posts: 1
infogram wrote:
For anyone interested in modding the DQXI music we've made some great progress, figured out how to replace the music with whatever we like now, just have to figure out looping, and maybe find a way to let it play >44100Hz tracks, and then it should be good to go.

I'll release my DQXIHook tomorrow to let you load modded files into the game, and hopefully I'll have a tool ready for replacing the sound files pretty soon (once the looping stuff is figured out)

aluigi wrote:
260 is the limit for fopen while quickbms uses _wfopen, basically the unicode version which should support (in theory) 32k chars.
If interested you can check the code in the function xfopen in utils.c (line 1713).

Oh neat, that's good to know. Not sure what problem omarrrio had then, unless maybe it extracted the files fine over the 260 limit, but then he had to rename stuff to actually access it?

infogram! How is the progress going? I've been really anticipating to see what you've come up with.


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PostPosted: Thu Sep 20, 2018 6:04 pm 

Joined: Fri Dec 19, 2014 7:45 am
Posts: 37
And how i can decrypt now Assetto Corsa Competizione, please?


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PostPosted: Fri Sep 21, 2018 4:58 pm 

Joined: Tue Dec 08, 2015 8:36 pm
Posts: 100
ssh wrote:
NARUTO TO BORUTO: SHINOBI STRIKER
Code:
L%#)TuTw=n@fYRZa=~l>~ENkUE%i/>S(

I've encountered a problem. When I used this code to extract the files, umodel says that the files are all encrypted.


Attachments:
DT_VoiceSet_Naruto_00.zip [4.68 KiB]
Downloaded 12 times
SK_CHR_Naruto_Skeleton.zip [21.7 KiB]
Downloaded 11 times
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PostPosted: Fri Sep 21, 2018 5:17 pm 

Joined: Wed Dec 17, 2014 4:34 pm
Posts: 11
here The Bards Tale IV Barrows Deep filecutter

*.exe: http://www.mediafire.com/file/i7n799ou2 ... 4.rar/file


Attachments:
filecutter.rar [1.99 MiB]
Downloaded 22 times
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PostPosted: Sat Sep 22, 2018 2:05 pm 

Joined: Tue Dec 26, 2017 6:36 am
Posts: 13
Hello, everyone! I found a Korean UE4 game called HERO BATTLE. The model in it is very beautiful!

Hope someone can help to find the key. Thank you!
the game link:
https://apkpure.com/m-a-d-8-heroes-batt ... udios.mad8


Last edited by JackDev on Mon Sep 24, 2018 5:23 am, edited 1 time in total.

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PostPosted: Sat Sep 22, 2018 4:21 pm 

Joined: Mon Dec 04, 2017 5:48 pm
Posts: 20
These models do look beautifull. Would be amazing if someone could find the aes key.


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PostPosted: Sun Sep 23, 2018 7:10 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 80
JackDev wrote:
Hello, everyone! I found a Korean UE4 game called HERO BATTLE. The model in it is very beautiful. There is only one PAK file in the body, and below is its link:
https://www.dropbox.com/s/s2hgrjmddu81f ... 2.pak?dl=0

Hope someone can help to find the key. Thank you!
the game link:
https://apkpure.com/m-a-d-8-heroes-batt ... udios.mad8


Post the .exe if you can as well.


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PostPosted: Sun Sep 23, 2018 8:21 pm 

Joined: Fri Dec 19, 2014 7:45 am
Posts: 37
Here are the exe.
https://dl.dropbox.com/s/x484b74ix6itjpl/exe.exe


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PostPosted: Mon Sep 24, 2018 2:13 am 

Joined: Sun Aug 17, 2014 5:50 pm
Posts: 18
Assetto Corsa Competizione (PC)
Code:
0xF4393E55EE923AE2596931D85E1621FD96B11B509F2039809D66A60182BF5E82

M.A.D 8 : Heroes Battle (Android)
Code:
0x9E7AE13962EF0811EF23F27D1A1D5EC991FED508C752A53382D7FB6F5970D79B


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PostPosted: Mon Sep 24, 2018 5:05 am 

Joined: Tue Dec 26, 2017 6:36 am
Posts: 13
ssh wrote:
Assetto Corsa Competizione (PC)
Code:
0xF4393E55EE923AE2596931D85E1621FD96B11B509F2039809D66A60182BF5E82

M.A.D 8 : Heroes Battle (Android)
Code:
0x9E7AE13962EF0811EF23F27D1A1D5EC991FED508C752A53382D7FB6F5970D79B


Thank you very much! You're amazing!


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