Thanks for the suggestion. After running that, all of the files are incorrectly named and most appear to have their file type incorrectly identified. For example opening the Script.sfc file with that script will produce a file named 00000000.pan however that file, along with most every file in the Script.sfc file, is actually a .lua file. It appears the first three letters from the file contents are being used incorrectly as the file type. The first line of that specific files content is:
Looking through these files though it appears after some reach that the majority of these files are from Tencent's previously published game on the same engine, Moonlight Blade, even though they claim this is a new engine. After figuring that out, I found out this script http://aluigi.altervista.org/bms/dzs_qq.bms
was suggested to open the Moonlight Blade VFS files. I tried using that on this game and it properly extracted a large number of files. Unfortunately it seems to fail to extract many of the new files for Ring of Elysium though. After attempting to extract all the data_bas_#.vfs files, entire directories such as Data\Table\WEAPONS do not get extracted.
Do you happen to have any ideas on how to resolve that so all files are able to be extracted, and named properly?