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PostPosted: Sun May 28, 2017 6:49 am 

Joined: Sun May 14, 2017 5:39 pm
Posts: 6
Hi everyone,I want to edit this game (Captain tsubasa j get in the tomorrow.bin),
how can I do that ? Which programs do I need to use ?
As an example, I would like to change the level of all the players. I'm waiting for your help. Thanks.


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PostPosted: Sun May 28, 2017 9:56 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8798
Can you upload that file or its filecutted samples?
There are some results on both zenhax and xentax but they are old and unanswered or are the ps2 version (add_pac/lzs scripts).


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PostPosted: Sun May 28, 2017 2:16 pm 

Joined: Sun May 14, 2017 5:39 pm
Posts: 6
aluigi wrote:
Can you upload that file or its filecutted samples?
There are some results on both zenhax and xentax but they are old and unanswered or are the ps2 version (add_pac/lzs scripts).


This is the game ;https://mega.nz/#!s74RXIoL!CnRgyVAIUOOQ77zhD9h6eRye6Qq9zyjjlbHl3HcLxnw

Filecutted 1 ;https://mega.nz/#!smAGwLgb!K9QAm3Ux1DEGCTTTXNwxY9trbYBBWx6UAexkFU0bZVU

Filecutted 2 ;https://mega.nz/#!UyJnzRQb!3Nbq97E_Rk5jEz2dxhnOsFAWA4c_-2C4foohvqm2ylA


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PostPosted: Sun May 28, 2017 5:05 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8798
The first step is converting the PS image (the bin file you uploaded) in an ISO file:
http://aluigi.org/bms/ps1_disk_chunks.bms

Now you can open the generated file with a program like 7-zip.

It contains many files with STR extension but I'm not sure what type of file or archive they are.
I spent some minutes on them and made the following script that dumps what I guess are chunked files (2048 bytes each chunk):
Code:
get STR_SIZE asize
for OFFSET = 0 != STR_SIZE
    goto OFFSET
    get DUMMY long
    get CHUNK short
    get CHUNKS short
    get FILEID long
    get _SIZE long
    get DUMMY long
    get _ZSIZE threebyte
    get DUMMY byte
    get DUMMY short
    get DUMMY short
    get ZERO long

    savepos OFFSET
    math CHUNKSZ = 0x800
    math CHUNKSZ - 0x20
    if CHUNK == 0
        log MEMORY_FILE 0 0
    endif
    append
    log MEMORY_FILE OFFSET CHUNKSZ
    append
    math OFFSET + CHUNKSZ

    math CHUNKS - 1
    if CHUNK >= CHUNKS  # last chunk
        get SIZE asize MEMORY_FILE
        log "" 0 SIZE MEMORY_FILE
    endif
next
Yeah the extracted files are quite useless but maybe someone else can take a look at this whole stuff.


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PostPosted: Sun May 28, 2017 7:23 pm 

Joined: Sun May 14, 2017 5:39 pm
Posts: 6
Thanks aluigi. Can I find the necessary tools here ; http://www.psxdev.net/forum/index.php

my English is not good :(


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