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PostPosted: Fri Mar 08, 2019 1:41 am 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
So I am using the latest BMS resident evil 2 BMS script to try to unpack the DMC5 Pak File, it works, but ofcourse we'll need the list of filepaths, the 2 dll hook files Ekey provided make the game not startup. If anyone can explain to me how to develop those two dll files I will try it myself, or maybe Ekey is generous enough to do it :D

I tried using the RE2 filepaths but that doesn't assign all of the files, I am mostly interested in Soundtracks and Images/videos.

Thanks!

Edit: Actually, the hook file is working, the game just takes too long to load, I thought it crashed. The log file doesn't have the numbers in front of the filepath's though, how can we make the list file only from the filepaths?


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PostPosted: Fri Mar 08, 2019 8:16 pm 

Joined: Wed Oct 31, 2018 8:59 pm
Posts: 5
Crux wrote:
So I am using the latest BMS resident evil 2 BMS script to try to unpack the DMC5 Pak File, it works, but ofcourse we'll need the list of filepaths, the 2 dll hook files Ekey provided make the game not startup. If anyone can explain to me how to develop those two dll files I will try it myself, or maybe Ekey is generous enough to do it :D

I tried using the RE2 filepaths but that doesn't assign all of the files, I am mostly interested in Soundtracks and Images/videos.

Thanks!

Edit: Actually, the hook file is working, the game just takes too long to load, I thought it crashed. The log file doesn't have the numbers in front of the filepath's though, how can we make the list file only from the filepaths?


I'm interested in getting 3d models


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PostPosted: Fri Mar 08, 2019 9:13 pm 

Joined: Sat Jan 06, 2018 3:28 pm
Posts: 3
Crux wrote:
So I am using the latest BMS resident evil 2 BMS script to try to unpack the DMC5 Pak File, it works, but ofcourse we'll need the list of filepaths, the 2 dll hook files Ekey provided make the game not startup. If anyone can explain to me how to develop those two dll files I will try it myself, or maybe Ekey is generous enough to do it :D

I tried using the RE2 filepaths but that doesn't assign all of the files, I am mostly interested in Soundtracks and Images/videos.

Thanks!

Edit: Actually, the hook file is working, the game just takes too long to load, I thought it crashed. The log file doesn't have the numbers in front of the filepath's though, how can we make the list file only from the filepaths?


Woohoo, it's awesome that the hook is working!
Keep us updated and this thread alive.
Post filelists if you have them, please.

Thanks!


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PostPosted: Fri Mar 08, 2019 9:52 pm 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
Sydie wrote:
Crux wrote:
So I am using the latest BMS resident evil 2 BMS script to try to unpack the DMC5 Pak File, it works, but ofcourse we'll need the list of filepaths, the 2 dll hook files Ekey provided make the game not startup. If anyone can explain to me how to develop those two dll files I will try it myself, or maybe Ekey is generous enough to do it :D

I tried using the RE2 filepaths but that doesn't assign all of the files, I am mostly interested in Soundtracks and Images/videos.

Thanks!

Edit: Actually, the hook file is working, the game just takes too long to load, I thought it crashed. The log file doesn't have the numbers in front of the filepath's though, how can we make the list file only from the filepaths?


Woohoo, it's awesome that the hook is working!
Keep us updated and this thread alive.
Post filelists if you have them, please.

Thanks!


Sure I will but how do we turn the log into a list? The RE list has a random number in front of the filepaths. the log is just the filepaths only.

Also, I don't really have time to play the game because of real life stuff, can you (guys) do it?

Edit: There are people that have already completed the game, lets wait for a completed game save file so we don't waste time on it and just load up the save file and load each level and use every ability once to fill the log file. (I assume this is how it works, right?)


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PostPosted: Sat Mar 09, 2019 4:02 am 

Joined: Sun Apr 29, 2018 11:00 am
Posts: 2
I want the text files... I guess it in .msg just like RE2 too?


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PostPosted: Sat Mar 09, 2019 8:47 am 

Joined: Thu Feb 26, 2015 9:20 pm
Posts: 2
After unpacking the fileswith the BMS script, you can extract sounds from .PAK with RavioliGameTools.
Textures (.tex) and models (mes) with the RE2 Noesis plugin.


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PostPosted: Sat Mar 09, 2019 10:29 am 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
devilsnake88 wrote:
After unpacking the fileswith the BMS script, you can extract sounds from .PAK with RavioliGameTools.
Textures (.tex) and models (mes) with the RE2 Noesis plugin.


How did you unpack without the list file?


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PostPosted: Sat Mar 09, 2019 11:27 pm 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
BUMP.

Really need to know how to make the list file from the log file


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PostPosted: Sun Mar 10, 2019 7:57 am 

Joined: Sat Jul 16, 2016 2:41 pm
Posts: 13
Okey,, this the LOG, I got it from a user named OrangeC. This uses from RE2Hook...


Attachments:
DmCVHook-[08.10][08.03.19].rar [24.55 KiB]
Downloaded 129 times

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PostPosted: Sun Mar 10, 2019 1:17 pm 

Joined: Wed Oct 31, 2018 8:59 pm
Posts: 5
Can someone walk me through extracting the .pak and getting the models? I'm using the pak unpack r1 by Ekey but I have no idea what this RE2Hook is about.


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PostPosted: Sun Mar 10, 2019 1:45 pm 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
muslimcyberbjb wrote:
Okey,, this the LOG, I got it from a user named OrangeC. This uses from RE2Hook...


Thanks! Now we need to turn this into a list file, I think Ekey can do that but he hasn't responded here


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PostPosted: Sun Mar 10, 2019 1:49 pm 

Joined: Fri Mar 08, 2019 1:06 am
Posts: 6
LordKiriYT wrote:
Can someone walk me through extracting the .pak and getting the models? I'm using the pak unpack r1 by Ekey but I have no idea what this RE2Hook is about.


RE Engine doesn't store filepaths for the files, so it's not possible to extract the pak file because you will have an empty directory. So what we do is we hook up a dll file (just place it in game files) that starts up when you startup DMC5, while playing, that hook file catches the filepaths of each item that loads while you play, it pastes those filepaths in a log file, this log file has to be edited (Ekey can do this, I have no idea how to) into a list file. With that list file we can finally unpack the .pak file.

In other words, somebody has to play/load every level of the game/every menu window for it to load up the files in the log->list file, so we can correctly unpack the .pak file.


The correct BMS script and hook files are on my other pc, can't upload them now


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PostPosted: Sun Mar 10, 2019 8:56 pm 

Joined: Wed Oct 31, 2018 8:59 pm
Posts: 5
I think the best way to get the log would be to use the gallery


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PostPosted: Tue Mar 12, 2019 7:12 am 

Joined: Fri Feb 15, 2019 4:10 am
Posts: 1
wanwanthw wrote:
sorry my bad english...
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 3 .log, add 11,287 lines
vainiuss1 update 2 .log, add 3,335 lines
now is 63,517 lines

http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
Code:
61685 (92%) known filenames
5263 (7%) unknown filenames

Attachment:
re_engine_extactor.bms [572 Bytes]
Downloaded 96 times


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