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 Post subject: Re: MK 11 unpack, repack
PostPosted: Fri Apr 26, 2019 3:47 pm 

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 146
Shokoniraya wrote:
i need two file .xxx with error in my script (needed for updating script)


Your script decrypts blocks, and there are not 2 files, but one with the first two blocks


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Fri Apr 26, 2019 4:15 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
I need two sample file that quickbms gives error in decompresing, because I have to make sure about compreesion flag and update script!

what block?


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sat Apr 27, 2019 7:52 am 

Joined: Mon Apr 27, 2015 12:21 am
Posts: 7
Shokoniraya wrote:
no, i need an other small .xxx sample with error (it's really needed for fix script)

I've processed all other files after the error and worked them all, so that is the only file that got it.
In the other hand some files does not decompress, maybe because there is nothing to decompress?
Image


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sat Apr 27, 2019 10:13 am 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
again, I need two small file that not decompressing (I should write this until fixing script :) )


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sat Apr 27, 2019 11:55 am 

Joined: Thu Apr 30, 2015 10:50 am
Posts: 12
Shokoniraya wrote:
again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sat Apr 27, 2019 12:39 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
Egor705 wrote:
Shokoniraya wrote:
again, I need two small file that not decompressing (I should write this until fixing script :) )


I wasn't able to find a file with error SMALLER than tweakvars.xxx All ohter files seems to be decompressed fine. Maybe it's just one tweakvars with the error?

not matter its small or not, just upload two sample (just not a huge file)


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sun Apr 28, 2019 12:17 am 

Joined: Mon Apr 27, 2015 12:21 am
Posts: 7
That is the only file that fails, all the other files were fine


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Sun Apr 28, 2019 10:08 am 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
interloko wrote:
That is the only file that fails, all the other files were fine

can you replace decompressed .xxx with original files and tell me can works or not?


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 10:57 am 

Joined: Sat Feb 09, 2019 4:07 pm
Posts: 13
Hello, are you guys looking into extracting sounds as well ? I uploaded a few .xxx files that should have sound in them for you to look at.

DOWNLOAD


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 1:00 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 2:47 pm 

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 146
Shokoniraya wrote:
i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


Error Start Game

Image


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 4:00 pm 

Joined: Mon Apr 29, 2019 3:49 pm
Posts: 2
Shokoniraya wrote:
can you replace decompressed .xxx with original files and tell me can works or not?

Hello there.
I tried this on switch version of the game (replace SND_SHELL_MUS_MainTheme.xxx) and game is crash (actually not crash, just stuck on loading screens).
Also, how you get "SND_SHELL_MUS_MainTheme.wav" from "SND_SHELL_MUS_MainTheme.xxx" file? When i use your script in QuickBMS i only got slightly different .xxx file like original (tried it on pc and switch files).
Sorry for my bad English :(


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 5:08 pm 

Joined: Sat Feb 09, 2019 4:07 pm
Posts: 13
Yep, same as Ponaromix. The .exe won't allow me to run the game if the game files are modified or "corrupted".

Also if you have anything else that you would like to test (and won't get me banned :P) -- I'll do it for you

But I am also interested in how you extracted the .wav. A script or a beginner-friendly tutorial would help a lot :> Thank you!


Last edited by Luriam on Mon Apr 29, 2019 7:36 pm, edited 1 time in total.

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 Post subject: Re: MK 11 unpack, repack
PostPosted: Mon Apr 29, 2019 5:21 pm 

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 146
Replacing the sound is not a problem, but now you need to compress .xxx back


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Tue Apr 30, 2019 10:06 am 

Joined: Tue Apr 30, 2019 10:05 am
Posts: 3
Shokoniraya wrote:
i want to making script for modding but no one will try to test! and some guys send me private message but they dont want to answer that it works on game or not, so if you guys dont want it, then how can i help? because i always asking for test and no one will try!

here a sound, i took it from SND_SHELL_MUS_MainTheme.xxx
https://ufile.io/mgowkzbq


and there is a decoded archive in below link, can you replace with original file in game folder and tell me its work on game or not? here: https://ufile.io/kdld4ohf


The game crashes if you replace the original file with the decoded archive. I am quite curious though how you extracted the Main theme from the .xxx file though?


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Tue Apr 30, 2019 11:22 am 

Joined: Sat Feb 09, 2019 4:07 pm
Posts: 13
Same here, I tried a bunch of things but I still can't figure out what I'm supposed to do with that new decompressed .xxx file. Any help extracting the sounds is greatly appreciated


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Thu May 02, 2019 6:33 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Thu May 02, 2019 11:44 pm 

Joined: Thu Jun 16, 2016 5:00 am
Posts: 1
Shokoniraya wrote:
any body can send coalesced files from switch version? (i need switch file, not PC!) and send all of them


Looks like it's using the old AES key that was used for MK10 and Injustice but the decrypted binaries are not the same as other UE3 games.

"_old" ones are from 1.0, and the rest from the latest update

https://mega.nz/#!TUBGlQiR!4tlgpsMWc4CJ ... Uy6sESkDg8


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Fri May 03, 2019 9:48 am 

Joined: Sat Feb 09, 2019 4:07 pm
Posts: 13
If anyone's interested in my makeshift way of extracting the sounds before we get a real script, here's how I did it


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 Post subject: Re: MK 11 unpack, repack
PostPosted: Fri May 03, 2019 11:00 am 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 248
Luriam, sorry. i was busy and could not answer you
sounds does not have any name and i just named same as .xxx_decompressed name


joonx86, all strings are UTF-32! :!:
i don't know why! but if quickbms had UTF-32 support, then i could do something


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