Hello! I'm new here, so I don't know if this is the right place to ask, but I'll try.
I'm (desperately) trying to extract the main archive of the game Ray Gigant, it's a 3,99 GB .bin file. Besides this one there are 7 other .bin files which contain the movies, I was able to extract these with a random data extractor, which makes me think these .bin files are neither compressed nor encrypted, but I may be wrong about the big one. The sound is contained within *.xsb/*.xwb pairs of files, I was able to extract them using Luigi's unxwb tool. The game was ported from the PSVITA, if that helps.
I tried various bms scripts, and one of them seemed like it might work (south_park_letsgo_bin.bms), but it gave me a "memory allocation" error. I thought it might be because the file is too big, so I used quickbms_4gb_files.exe and tried disabling XDBG_ALLOC_ACTIVE, but to no avail. At this point I don't know if it is an issue with the size or the format of the file.
I've already tried everything I could think of, please help!
EDIT (More specific info): I don't know if it's relevant, but I guess I'll write some more, hoping someone will answer.
Besides the game .exe, in the same folder there's a cert.bin file, magic numer 4D 5A/"MZ" (DOS executable?).
The biggest archive is called data00.bin, and doesn't have a recognizable magic number (B8 A6 D6 D7 FE CB BC FD ...), but the other dataXX.bin files are Windows Media Audio|Video File (30 26 B2 75 ...). So, I wonder if data00.bin is either encrypted or raw/doesn't have "special numbers"?
Please help me, guys, I'm far from being an expert in this field >_<