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PostPosted: Mon Jun 03, 2019 5:49 am 

Joined: Mon Jun 03, 2019 5:35 am
Posts: 5
Hello, I'm trying to find a way to extract content from .res files from a game developed by K-D Lab "Hey you, wait!" ("Ну, погоди! Выпуск 1. Погоня") and published by 1C, it seems to have a different type of format that's being used here to store things such as sounds, music and other resources. Game has different levels and each has their own .res file. The one in particular I was trying to extract was SOUNDS.RES which probably has all the music which I was trying to rip for the longest now. Here's the sample file.


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PostPosted: Mon Jun 03, 2019 3:04 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10553
http://aluigi.org/bms/kdlab_res.bms


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PostPosted: Tue Jun 04, 2019 12:02 am 

Joined: Mon Jun 03, 2019 5:35 am
Posts: 5
Great work, it extracted all the .wav files fine, with one exception being that it seems to have more resources in other files like LEVEL9.RES, LEVEL8.RES etc so it wasn't able to extract giving me this error:
Image

Can you look into the other files? I've packed all of the available .res files in one .zip package here.
I realized that you included the English translation in your script library, can you update the name to a more correct translation "Well, Just You Wait!" and also include a transcript "Nu, pogodi!"? Thank you in advance!

And also taking it a little off-topic, although there was a 4th game (a new part in the series sort of), "Ну, погоди! Выпуск 4. Догонялки", it was developed by a different company, DiP Interactive, also uses .res file format and upon trying to apply the same script it unfortunately didn't work (as expected, though), that file is much larger and contains pretty much everything there could be, music, sounds, images (which are probably either .bmp, .jpg or even .png if I had to assume) and other scripts. Would you take a look at this file or should I start a different thread on the matter? I do have another game I would like to extract its data from that is developed by the same company (DiP Interactive), it uses the same base.res file for its resources.


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PostPosted: Wed Jun 05, 2019 10:51 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10553
They are resources so they are all different.
I added support for LEVEL*.RES since they are the only with a table referencing the archived data in them.


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