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PostPosted: Tue Jun 25, 2019 10:06 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 236
The samples are from Mario + Rabbids Kingdom Battle, I think they are game-specific but take what you can get. The files that are definitely binary are *.MGRAPHOBJECT, *.MANIMSYS, *.MBEHAVIOUR, *.MBAKEDLEVEL, *.MBUCKET, *MENVIRONMENT, *.MVAR, *.MMATERIAL, *.MCOMPOUNDNODE, *MPARTICLES, *.MSEQUENCE and *.MSHADERGRAPH. Will someone figure out a way of converting the files to plaintext JSON files? Some files in the game using BVM are sometimes plaintext but not always... All I know so far is the byte after the header is the node count and its inverted when more than 255 nodes are used.


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MRKB_BVM_Files_part2_filecutter.zip [2 MiB]
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