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PostPosted: Sat Jul 06, 2019 1:43 am 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 236
As of some update I don't remember since I went straight for v3.1.0, a new compression algorithm is used for the shaders, going by the extension of Z4, it might be related to LZ4 but I don't know, can someone figure out decompressing it? I tried RTB's decompression script and got nowhere...


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MTAUPDZ4.zip [3.37 MiB]
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