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PostPosted: Sat Sep 28, 2019 5:21 am 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 374
As of some update I don't remember since I went straight for v3.1.0, a new compression algorithm is used for the shaders, going by the extension of Z4, it might be related to LZ4 but I don't know, can someone figure out decompressing it? I tried RTB's decompression script and got nowhere... Also Switch Toolbox doesn't help.


Attachments:
MTAUPDZ4.zip [3.37 MiB]
Downloaded 22 times

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Hacking Angry Birds since 2016
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PostPosted: Sun Sep 29, 2019 8:10 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
Code:
comtype lz4
get DUMMY long  # 0x94
get SIZE long
savepos OFFSET
get ZSIZE asize
math ZSIZE - OFFSET
get NAME basename
clog NAME OFFSET ZSIZE SIZE


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PostPosted: Sun Sep 29, 2019 3:20 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 374
I figured, thanks so much.

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