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PostPosted: Sun Sep 08, 2019 6:10 am 

Joined: Sun Sep 08, 2019 6:04 am
Posts: 5
Hi!
I'm trying to read perks and items values from .uasset files.
I open them with Notepad++ and the text shows just fine:
"GameplayModifierType.ModifyNurseBlinkAccuracy=�íËŠ9" (Check attached file)
but the value isn't showing as a number but some weird chars.
Does that mean these values are encrypted?
I unpacked .pak files without any AES key.
Thanks


Attachments:
Addon value uasset.7z [887 Bytes]
Downloaded 9 times
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PostPosted: Sun Sep 08, 2019 12:26 pm 

Joined: Sun Sep 08, 2019 6:04 am
Posts: 5
Has anyone got any idea?

This is the value I'm looking for:
ED 1C CB 8A 39

From other forum I know it's 0.45 (45%) but how can I decrypt it by myself? There are still many other values which I have to read.


Attachments:
photoo.JPG [23.66 KiB]
Not downloaded yet
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PostPosted: Sun Sep 08, 2019 3:25 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 820
I guess it's a string hash > ED 1C CB 8A, next values 39 00 00 00 it's a string length.


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PostPosted: Sun Sep 08, 2019 3:52 pm 

Joined: Sun Sep 08, 2019 6:04 am
Posts: 5
Yeah, sounds good but still, how I'm suppossed to know it means 0.45?


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PostPosted: Mon Sep 09, 2019 12:47 am 
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Joined: Fri Mar 30, 2018 2:48 am
Posts: 246
SexehMyerinio wrote:
Yeah, sounds good but still, how I'm suppossed to know it means 0.45?


Is there no uexp or ubulk file with the same name?
or are there only uasset files?

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PostPosted: Mon Sep 09, 2019 5:36 am 

Joined: Sun Sep 08, 2019 6:04 am
Posts: 5
GHFear wrote:
SexehMyerinio wrote:
Yeah, sounds good but still, how I'm suppossed to know it means 0.45?


Is there no uexp or ubulk file with the same name?
or are there only uasset files?


I searched the whole game folder and didn't find either the uexp or ubulk files :/ Only .uasset files.
This is where I found these .uasset files:
Image
Image
Image

I used unreal_tournament_4.bms to unpack the .pak files if that changes anything.


Attachments:
2.JPG [83.97 KiB]
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PostPosted: Mon Sep 09, 2019 8:28 pm 

Joined: Sun Sep 08, 2019 6:04 am
Posts: 5
To my understanding, I need to deserialize these binary files somehow, right?


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