ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Dec 08, 2019 12:19 am

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Wed Nov 27, 2019 10:14 pm 
User avatar

Joined: Fri Apr 20, 2018 12:41 am
Posts: 391
Bump for the new encryption of Minecraft Store Packs instead of the deprecated encrypted ZIPE format: http://www.zenhax.com/viewtopic.php?f=9&t=7190

I want to view the data in some packs acquired from the Minecraft Store (premium_cache in AppData) but most is unreadable, upon MANY lookups, the data is encrypted and devs stated that many times too. They previously had most of the pack in the contents.zipe format with only that being encrypted (given by ZIPE, ZIP Encrypted, also having the pack UUID in the header) while everything outside was readable fine, but was then deprecated as of sometime and they now have the entire pack completely pre-decompressed (from a ZIP archive from the CDN), but with the majority of assets encrypted. Audio files are sometimes encrypted, textures and most scripts are ALWAYS encrypted. They are pre-encrypted from distributors from the CDN. If anyone wants to crack open the files, I give so much thanks.

Store assets:

https://drive.google.com/open?id=17d6YS ... eCYP34G92V

Notes on them:
1. Does not write to the system decrypted anywhere in the process.
2. Cannot be loaded plain in "games/com.mojang"'s (external) folders as decryption code doesn't take effect here (encrypted worlds created from encrypted world templates with packs are decrypted in the memory fine, otherwise you will output many content log errors if you try to load them all externally).
3. Can use decrypted assets over encrypted.
4. MOST packs are hidden from the user (in the game) unless loaded in a world template or the skin editor.
5. They all have an Xbox ownership check to prevent using the content unowned (unless free).
6. Key is singular (I think).
7. You may rename content folders downloaded and extracted in AppData then load them that way, decryption won't be affected.
8. Renaming UUIDs messes up content locating.

_________________
Hacking Angry Birds since 2016


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited