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PostPosted: Tue Aug 25, 2015 12:42 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 45
Hello guys!
I returned to this game, in order to finish my model-import script for 3ds max.
Image
Unfortunately, script I used to extract yeti.big archive (where everything is stored), doesn't extract most of the files, just few % of entire archive.
http://aluigi.altervista.org/papers/bms/yeti_ybig.bms
So, I'm kindly asking if someone could help me out with this, and extract all game files from .big archive. Thanks in advance!
Here's the sample
https://www.sendspace.com/file/apuwk4


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PostPosted: Tue Aug 25, 2015 10:42 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 793
I'm not sure so we can do something better like this script.


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PostPosted: Wed Aug 26, 2015 6:52 am 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 45
Thanks a lot for looking into this Ekey :) That's a bit sad, since this game has nice content, weapons and armor customization.
But at least we can get some models already:)


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PostPosted: Wed Aug 26, 2015 10:57 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 793
zaramot wrote:
doesn't extract most of the files, just few % of entire archive.

btw: are you sure? because it's strange


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PostPosted: Wed Aug 26, 2015 11:42 am 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 45
Yes, I'm sure :) From 2.55 gb yeti.big archive, script extracted a bit over 200 mb of files. Can't be right, also a lot of model missing, I imported all of extracted ones, and I saw much more in the game+ a lot of missing textures (for body parts/weapons didn't check environments)

Here's the message window after extraction if complete
Image


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PostPosted: Sat Aug 29, 2015 2:25 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9946
The problem was caused by a referenced file not existent in the archive (not checked at 100% tbh), it has the OFFSET field set to 0xffffffff.
I have updated the script to version 0.1.1a to skip these unexistent files.

Thanks for the report.


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PostPosted: Sat Aug 29, 2015 7:08 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 45
Ah, Aluigi it's I thanking you so much! Working like a charm, thank you again, you're a lifesaver. Where's the "thanks" button goes? :D Now I can finish model-import part


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PostPosted: Sun Aug 30, 2015 12:22 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9946
I guess that the "Thanks for posts" mod of phpbb (the "thanks" button) will no longer return because it's still in development for phpbb 3.1 and doesn't seem compatible with subsilver2: https://www.phpbb.com/community/viewtop ... &t=2259046

Oh well, don't worry about the thanks :D


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PostPosted: Wed Sep 02, 2015 6:08 am 

Joined: Fri Jan 16, 2015 7:06 pm
Posts: 13
zaramot wrote:
Yes, I'm sure :) From 2.55 gb yeti.big archive, script extracted a bit over 200 mb of files. Can't be right, also a lot of model missing, I imported all of extracted ones, and I saw much more in the game+ a lot of missing textures (for body parts/weapons didn't check environments)

Here's the message window after extraction if complete
Image


i have test the previous script ...
i press always the A and obtain always 5 Go of datas ....
if i use rename or others fonctions, yup we got only 200 mb ....


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PostPosted: Thu Aug 25, 2016 8:01 pm 
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Joined: Mon Aug 11, 2014 6:37 am
Posts: 51
Hi to all
Is there a way you guys can help me with big files of the beowulf and lost.
here's 40 megs of each:
http://www.mediafire.com/download/06baz ... big_cut.7z
http://www.mediafire.com/download/xdhh6 ... big_cut.7z

I'm looking for solution for years and nothing appers until a guy released max script for models which I want to test.
thanks in advanced![/quote]


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