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 Post subject: Tetris PS3 Data.pak
PostPosted: Sat Aug 29, 2020 6:08 pm 

Joined: Tue Apr 07, 2020 5:44 am
Posts: 5
I would like to open up this file, can someone help me

Here is the link: https://drive.google.com/file/d/1vpuqss ... sp=sharing


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 Post subject: Re: Tetris PS3 Data.pak
PostPosted: Sat Aug 29, 2020 10:08 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 1102
http://aluigi.org/papers/bms/tongas_pack.bms


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 Post subject: Re: Tetris PS3 Data.pak
PostPosted: Thu Sep 03, 2020 3:15 am 

Joined: Tue Apr 07, 2020 5:44 am
Posts: 5
Thanks, it works :D


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 Post subject: Re: Tetris PS3 Data.pak
PostPosted: Thu Sep 03, 2020 9:22 pm 

Joined: Tue Apr 07, 2020 5:44 am
Posts: 5
Okay so now I have a new problem, I can't reimport textures into the .pak file without the game crashing on start and when I extracted the modified Data.pak file, it gives me this error

Error: the compressed LZMA input is wrong or incomplete (3)
you must provide more input bytes
Info: algorithm 17
offset 00010000
input size 0x00000d3c 3388
output size 0x00000d3c 3388
result 0xffffff99 -103

Error: there is an error with the decompression
the returned output size is negative (-103)

Last script line before the error or that produced the error:
19 clog NAME OFFSET SIZE SIZE

Don't know why it's happening but can someone figure out what is causing this?


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 Post subject: Re: Tetris PS3 Data.pak
PostPosted: Fri Oct 09, 2020 4:04 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11701
In short the archive only stores the compressed size, the file will be decompressed without knowing the uncompressed size.
The script used the same variable for containing both the compressed and decompressed size and this solution caused some confusion in reimporting.
I just updated the script and now it seems to work :)


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