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PostPosted: Sun Nov 15, 2020 12:03 am 

Joined: Sat Nov 14, 2020 11:57 pm
Posts: 4
Hello, there is one Golden Horde game, and there is a demo version, and unfortunately it is its .pak file that we cannot open even with your program, if there is an opportunity to help people poking around in the corpse of a game that nobody needs ((


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PostPosted: Mon Nov 16, 2020 8:40 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
Have you tried this script?
http://aluigi.org/bms/burut.bms


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PostPosted: Sun Nov 22, 2020 8:40 pm 

Joined: Sat Nov 14, 2020 11:57 pm
Posts: 4
aluigi wrote:
Have you tried this script?
http://aluigi.org/bms/burut.bms


yes, but there is one small problem. I'm trying to open the demo version ... pak version is old v10.00


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PostPosted: Sun Nov 22, 2020 9:38 pm 
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I just added the key for that game's demo to the script.
I gave a quick check to the pak files but they look corrupted in some way so I don't know if you will be able to get anything.


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PostPosted: Sun Nov 22, 2020 10:32 pm 

Joined: Sat Nov 14, 2020 11:57 pm
Posts: 4
aluigi wrote:
I just added the key for that game's demo to the script.
I gave a quick check to the pak files but they look corrupted in some way so I don't know if you will be able to get anything.


Thank you so much !!!))) There are cut models that we wanted to pull out))) Thank you so much


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PostPosted: Mon Nov 23, 2020 6:32 am 

Joined: Mon Nov 23, 2020 6:29 am
Posts: 1
Hello aluigi,

I just had to register to say:

THANK YOU SO MUCH!

This will finally give us all files there are available to the public and lets us make the best Ancient Wars: Sparta series modification. You really made a wonder happen for us!

I wish you all the best and enjoy your life mate! :)

Let us drink something one day.


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PostPosted: Mon Nov 23, 2020 5:03 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
Great, very happy of that :D
I also confirm that the script (0.1.1 released yesterday) correctly extract all the files.
My initial doubt was related to a bug in quickbms.exe when wrongly interpreting 64bit fields, in fact the game uses 32bit fields only so it also allowed me to fix the script other than adding the new key ;)


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PostPosted: Sat Jan 09, 2021 7:05 pm 

Joined: Sat Nov 14, 2020 11:57 pm
Posts: 4
Hello again, was it possible to somehow pack these files in PAK :geek: :geek: :geek:


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PostPosted: Sun Jan 10, 2021 7:20 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
The script is not valid in reimport mode. I don't have suggestions.


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