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PostPosted: Sun Dec 13, 2020 4:10 pm 

Joined: Thu Nov 26, 2020 2:13 pm
Posts: 11
aluigi
the chunks need to be concatenated to each other.
data is not padded to some crazy size between the chunks so don't worry about that.
RDAR archive is just depressing to look at.


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PostPosted: Sun Dec 13, 2020 6:36 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms

It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip

Just unzip archivehashes.csv in the same folder of the script and enjoy.


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PostPosted: Tue Dec 15, 2020 9:37 am 

Joined: Tue Dec 15, 2020 9:29 am
Posts: 2
Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?

Image


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PostPosted: Tue Dec 15, 2020 8:48 pm 

Joined: Tue Dec 15, 2020 8:41 pm
Posts: 1
00702 wrote:
Hello people.
I tried quickbms to get localization files (lang_en_text.archive). but unfortunately it is not usable without IDs for words/phrases. has anyone been able to solve this?

Image


Image
The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.


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PostPosted: Wed Dec 16, 2020 4:02 am 

Joined: Tue Dec 15, 2020 9:29 am
Posts: 2
miamisuicide wrote:
The first line is the key, the second line is the localized string. You should also take a look at WolvenKit/CP77Tools and WolvenKit/Wolven-kit.

Yes, I noticed the first line too, and gathered a lot of string pairs.

Image

But that method doesn't work in all cases. For example, for most quests there is no ID first line.
And current version of CP77Tools extract the same as aluigi script.

Anyway, thanks for the answer. :!:


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PostPosted: Wed Dec 16, 2020 11:37 pm 

Joined: Wed Dec 16, 2020 11:25 pm
Posts: 1
Hello.
Can somebody please post a link for the
audio_2_soundbanks.archive file the file is corupt for me.


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PostPosted: Mon Dec 21, 2020 4:53 pm 

Joined: Thu Apr 18, 2019 9:42 am
Posts: 6
aluigi wrote:
Ok I just updated my script to version 0.2:
http://aluigi.org/bms/cyberpunk_2077.bms

It's now faster and also supports the filenames available here:
https://github.com/rfuzzo/CP77Tools/blo ... hashes.zip

Just unzip archivehashes.csv in the same folder of the script and enjoy.


Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat


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PostPosted: Tue Dec 22, 2020 11:37 am 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 43
Morty888 wrote:
Invalid file link archivehashes.zip. And instead of normal names again 6565478.dat

Here is valid.
Code:
https://nyxmods.com/cp77/files/archivehashes.csv


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PostPosted: Tue Dec 22, 2020 2:41 pm 

Joined: Thu Nov 26, 2020 2:13 pm
Posts: 11
this link here is also valid
Code:
https://github.com/WolvenKit/CP77Tools/blob/main/CP77Tools/Resources/archivehashes.csv


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PostPosted: Sat Dec 26, 2020 7:38 pm 

Joined: Sat Dec 26, 2020 7:32 pm
Posts: 1
I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?


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PostPosted: Tue Jan 05, 2021 10:36 am 

Joined: Tue Jan 05, 2021 10:06 am
Posts: 1
novaburst wrote:
I was able to extract the .wem music files from audio_2_soundbanks.archive, convert them to ogg, and play them. However, the file names are still just numbers. Are there "friendlier" names that can be extracted from the game data elsewhere?

I remember that The Witcher 3 also had separate xml file which contained all names for tracks in wem. files within similar archive. Still haven't figured where it might be stored for Cyberpunk unfortunately.


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PostPosted: Tue Jan 05, 2021 12:23 pm 

Joined: Tue Sep 22, 2020 11:31 am
Posts: 2
Anyone know why I am getting 2,752 .dat files when extracting the audio_2_soundbanks.archive? Which step am I missing. Read the thread three times but I just don't get it honestly.


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