ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Jan 24, 2021 1:00 pm

All times are UTC




Post new topic  Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Chulip (PS2) .PAK files
PostPosted: Tue Jan 05, 2021 3:18 am 

Joined: Mon Jan 04, 2021 4:58 pm
Posts: 3
I've been experimenting with messing with game files, and I can't seem to find a way to extract .PAK files in the game Chulip. Every method I've seen online hasn't worked out, so I thought someone here might have some idea. I've attached an example .pak file.
Thanks!


Attachments:
IMDL.PAK [1.96 MiB]
Downloaded 16 times
Top
   
PostPosted: Tue Jan 05, 2021 3:47 am 
User avatar

Joined: Fri Mar 10, 2017 7:23 am
Posts: 116
Here's a BMS script to extract your samples:

Code:
## Chulip (PS2) PAK extractor
## Script for QuickBMS: http://aluigi.altervista.org/quickbms.htm

for i = 0
   get OFFSET long
   if OFFSET == 0
      break
   endif
   putarray 0 i OFFSET long
next i
math FILES = i

sortarray 0

for i = 0 < FILES
   getarray OFFSET 0 i
   math i + 1
   if i == FILES
      get PAK_SIZE asize
      xmath SIZE "PAK_SIZE - OFFSET"
   else
      getarray NEXT_OFFSET 0 i
      xmath SIZE "NEXT_OFFSET - OFFSET"
   endif
   get FNAME basename
   string NAME p "%s_%03i." FNAME i
   log NAME OFFSET SIZE
next


Not sure if this method is correct but at least it extract the files so there's that.
And also no proper filenames since there's no strings indicates it in the PAK files.


Top
   
PostPosted: Tue Jan 05, 2021 7:32 am 

Joined: Mon Jan 04, 2021 4:58 pm
Posts: 3
Thank you so much!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited