ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Jan 26, 2021 10:47 pm

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Jan 07, 2021 10:32 am 

Joined: Thu Jan 07, 2021 10:24 am
Posts: 1
Good day everyone,

Im in the process of extracting a track from Enthusia Professional Racing (PS2) to experiment converting to another Racing simulation game.

For that, I need to get the track mesh with textures into 3DS Max/Blender/FBX before starting with the conversion.

I've tried several methods without sucess:

A) PCSX2 0.9.8 OBJ snaps
B) Ninja Ripper

Both methods are showing very distorted models and black meshes.

I would apreciate if someone experienced on this platform extractions could point me in the right direction.

Much apreciated.


Attachments:
Distorsion_Normals.png [3.01 MiB]
Not downloaded yet
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited