Hello,
We are working on the French translation of the game Tokyo Xanadu eX+ and we encounter a problem with quickbms (we tried with version 0.10.1 and version 0.11)
The game is composed of pkg files which are compressed with the NISLZS algorithm
The extraction goes smoothly and we get the files that are contained in the pkg files and they are perfectly readable
However, there is a problem with the import
Quickbms does not seem to compress the files when they are reinjected into the pkg file: the size of the "compressed" files is greater than the size of the uncompressed files
Example:
- open input file E:\xanadu_working\I_TITLEMENU.pkg
- open script E:\xanadu_working\tokyo_xanadu_ex+.bms
- set output folder E:\xanadu_working\files
offset filesize filename
--------------------------------------
Error: file "asset_D3D11.xml"
the reimport option acts as a reinjector, thereforey you cannot insert a
file if it's larger than the original for not overwriting the rest of
the archive which cannot be loaded correctly:
new size: 192 (188 uncompressed)
old size: 173 (188 uncompressed)
Error: file "titlemenu.dds.phyre"
the reimport option acts as a reinjector, thereforey you cannot insert a
file if it's larger than the original for not overwriting the rest of
the archive which cannot be loaded correctly:
new size: 4710923 (4196830 uncompressed)
old size: 548552 (4196830 uncompressed)
Is it a bug or is there something we didn't understand?
You will find attached the files used for this example
Thank you in advance for your help
Attachment:
tokyo_xanadu_ex-files.zip [680.16 KiB]
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