So I have been trying to extract the Xbox 360 version of the game for awhile from time to time since I feel like their are more secrets to Disney Bolt. Each port has different files and unused content and I want to find and explore more of it. I've already had help with the PS2 and PC hog files but can't extract this one since the file signature is 00 01 00 01 (XBOX360/PS3) instead of 01 00 01 00 (PC) or 01 00 02 00 (PS2).
Made a post awhile ago trying to figure out how to extract the PS3 port for Disney Bolt hog file but got a answer for the PS2 port from Shokoniraya while I figured out how to extract the PC hog files by deleting one line from their script. The code was for a game called 25 to life a game made by avalanche software same with disney bolt and they use the same file signature as the PS2 port of bolt which is 01 00 02 00. The scripts are on this post viewtopic.php?f=9&t=14362
When I used the 25 to life script on quickbms site which you can download clicking this https://aluigi.altervista.org/bms/25_to_life.bms
it seems to extract it but extracts three files that are small. one called LL.VALUES.AURORA, second one needs to be renamed 0 bytes, third one needs to be renamed and is 6.31 mb. The error is either this line or before 16 log NAME OFFSET SIZE.
Used the 25 to life/bolt script can't read one byte from offset a54ac56a and got this error 25 get FILE_NAME string. This is the same for my line edit for 25 to life/bolt script.
I'm not a expert for this stuff and would love to figure this stuff out for myself but don't know where to start when creating scripts. Feel like it's not that hard since they are pretty similar but could be wrong. Just can't figure it out how to make the script extract it and would love some help. If anyone want to take a look at the files then here is the link:https://mega.nz/folder/zkVDHKgb#O-2gP8sG7EZ_NoY9K5JdOA
P.S If you want to experiment with all the ports files do PS3 last because it seems harder to solve vs the xbox 360 one despite having the same file signature 00 01 00 01 atleast when using Shokoniraya's script. I'll continue to figure this out while waiting and will help out if you can give a answer even if I can't understand it.