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PostPosted: Fri Oct 15, 2021 9:50 am 

Joined: Tue Oct 12, 2021 10:07 am
Posts: 1
the archive from super shot soccer playstation classic.
I want to edit some files inside it & rebuild again.

sorry im not english. thx regard


Attachments:
Extract.rar [51.75 KiB]
Downloaded 11 times
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PostPosted: Fri Oct 15, 2021 11:48 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12549
Those files are only containers.
You probably have smaller files with same name and different extensions, that's what we need.


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PostPosted: Fri Oct 15, 2021 1:57 pm 
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Joined: Fri Mar 10, 2017 7:23 am
Posts: 132
And those files wasn't even the game's main assets data, but it's a RAW 16-bit PCM audio data (in other words, CD audio tracks for the game's BGM).
The files you need are inside the CDALL.BIN and CDINDEX.BIN if you really want to modify the game.

Anyway, here's the QuickBMS script for those files:

Code:
open FDSE CDINDEX.BIN
open FDSE CDALL.BIN 1

IDString "TWC2002     "
get FILES long
for i = 0 < FILES
   get OFFSET long
   get SIZE long
   log "" OFFSET SIZE 1
next i


Attachment:
twc2002.bms [171 Bytes]
Downloaded 7 times


Don't expect any real filenames, there's nothing in the game's data that references it, even on the main executable file (SLUS_014.64)
Good news is, most of the game's textures are in TIM format, so it should be compatible with any PSX editing tools.


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