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PostPosted: Tue Jul 19, 2022 9:16 pm 

Joined: Tue Jul 19, 2022 9:07 pm
Posts: 1
Hi. I'm trying to export the assets from this version of Lamune on the PS2, ported by Interchannel, but having no luck. They ported a few other games so I was hoping there'd be a script for it, but I found nothing. Everything seems to be contained inside a single DATA.BIN file. ExtractData and Garbro can't seem to get into it.

I saw some people mention getting the magic number header with a hex editor, but I don't think I got anything promising.

This version of the game has unique content that never made it to the pc versions, so I'd really like to dig into it. Any help is appreciated.

edit: I think the engine used was by Hunex, so I ran the Hunex script but no dice. I get this error.


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PostPosted: Sun Jul 31, 2022 3:59 am 

Joined: Thu Jul 14, 2022 6:24 pm
Posts: 6
I used the BMS Search and found these links. They are for the PS2 version of "Fate/Stay Night [Realta Nua]", which was developed by HuneX, but it looks like it will work based on your hex editor screenshot.

https://aluigi.altervista.org/bms/mf_uffa.bms
https://github.com/RikuKH3/mf_pack


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