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PostPosted: Mon Nov 09, 2015 6:14 pm 

Joined: Wed Nov 05, 2014 10:52 pm
Posts: 5
Hi I was wondering if anyone intended to take a whack at the new .upacks for Darksiders II Deathinitive Edition. Looks like the textures are improved.

I tried to use DS2Extract from the following thread:

viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039

I found that if I renamed manifest.bin to pc.mnfst (which DS2Extract looks for), then the extraction process starts and around 30 files are extracted, with readable .dds files, so the archive structure must not be drastically different from Darksiders II.

Ping me if anything is needed,

thanks


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PostPosted: Tue Nov 10, 2015 12:35 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10284
I guess you are on the wrong forum.
Anyway the correct links you wanted to post, in case someone wants to check, are:
http://sktest.aruarose.com/DS2Extract.rar
http://forum.xentax.com/viewtopic.php?f ... 3&start=75


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PostPosted: Fri Nov 13, 2015 3:47 am 

Joined: Wed Nov 05, 2014 10:52 pm
Posts: 5
aluigi wrote:
I guess you are on the wrong forum.
Anyway the correct links you wanted to post, in case someone wants to check, are:
http://sktest.aruarose.com/DS2Extract.rar
http://forum.xentax.com/viewtopic.php?f ... 3&start=75


Thanks aluigi... yes that was my mistake.
I have PM'd Sir Kane to see if he would update DS2Extract.


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PostPosted: Fri Nov 13, 2015 3:54 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10284
Keep us updated if you have any news :)


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PostPosted: Mon Nov 16, 2015 2:42 am 

Joined: Wed Nov 05, 2014 10:52 pm
Posts: 5
I got a response back from Sir Kane:

"The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB."


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PostPosted: Fri May 13, 2016 11:34 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10284
I have attached the modified version together with the patch file for Main.cpp.
One uses 64bit offsets only for upak while the other uses 64bit offsets on OBPK archives too.


Attachments:
DS2Extract.zip [128.64 KiB]
Downloaded 342 times
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PostPosted: Fri Aug 25, 2017 7:24 pm 

Joined: Sun Jul 30, 2017 4:06 am
Posts: 1
aluigi wrote:
I have attached the modified version together with the patch file for Main.cpp.
One uses 64bit offsets only for upak while the other uses 64bit offsets on OBPK archives too.

Hello sorry for necro this dead thread but when i use your tool it said 0x00007 error. Even with cmd or drag and drop. Do i need to compile the patch file with ds2extract source code to make it work???


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PostPosted: Fri Aug 25, 2017 9:22 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10284
Unfortunately I didn't write that tool and I don't support it so I can't help.
Anyway I have no idea what is that error so a screenshot is welcome.

Just for the record, there are also two scripts for quickbms that I think work correctly:
http://aluigi.org/bms/darksiders2.bms
http://aluigi.org/bms/darksiders.bms
The latter must be used on the extracted OBPK archives you obtain with the former.


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PostPosted: Wed May 15, 2019 7:28 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 101
Any idea why i get this?
Code:
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Nov 25 2018 - 11:44:48)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                     @zenhax @quickbms  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_vulgrim_menu.obp
- open script D:\games\Darksiders II Deathinitive Edition\media\darksiders.bms
- set output folder D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\1

  offset           filesize   filename
--------------------------------------

- error in src\extra\xalloc.c line 618: xdbg_malloc()

Error: memory allocation problem
       Not enough memory resources are available to process this command.


press ENTER to quit


or this?
Code:
                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                     @zenhax @quickbms  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_buttons_pc.obp
- open script D:\games\Darksiders II Deathinitive Edition\media\media\media\darksiders.bms
- set output folder D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\1

  offset           filesize   filename
--------------------------------------

Error: incomplete input file 0: D:\games\Darksiders II Deathinitive Edition\media\media\media\ui\ui_buttons_pc.obp
       Can't read 397413 bytes from offset 0000000000010000.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0   100%   65536      65536      . offset 0000000000010000

Last script line before the error or that produced the error:
  94  getdstring NAME NAMESZ

Press ENTER or close the window to quit


Attachments:
ui.rar [60.09 KiB]
Downloaded 4 times
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PostPosted: Wed May 15, 2019 7:36 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 101
Or if I'm doing something wrong pls tell me. I'm trying to get the text so I can translate it.


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PostPosted: Thu May 16, 2019 3:33 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 101
Using hex editor and offzip I managed to find the file containing the text. But I can't edit it. Anyone can help?
http://www.mediafire.com/file/bn8hs1to3 ... e.obp/file


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