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PostPosted: Thu Nov 24, 2022 6:49 am 

Joined: Thu Nov 24, 2022 6:25 am
Posts: 2
Hey there,

While the full soundtrack (mix) is available for Darktide, I would like to use the actual loops for my personal D&D campaign(s) as they make good fight music, and monster sounds (It's in a virtual tabletop).

It seems to use oodle 8 (oo2core_8_win64.dll), but no existing oodle-oriented bms scripts work for the files. They're also very strange, as the bundles don't even have file extensions:

...Warhammer 40,000 DARKTIDE\bundle> dir /b /o:gn
... and so on

As far as I know, oodle files usually are .pak or .psarc — am I correct? And along with that, I have no idea which of these files will be audio-related, as they're all just thrown into a couple folders without direction. I'm not sure how much to give here, I can provide more if needed.

Here's a folder with the first few files from base + the data folder.

Would someone be able to create a script to help me?

darktide_sample.zip [2.73 MiB]
Downloaded 5 times
PostPosted: Fri Nov 25, 2022 2:46 am 

Joined: Thu Nov 24, 2022 6:25 am
Posts: 2

Everything audio is in the /data subfolder(s), and they can be extracted using alphatwentythree's wave scanner bms script. Then I just threw the subsequent .lwav files into foobar2000 with the vgmstream component, which allowed me to listen to and convert the files to other formats.

HUGE thanks to AncientV25! They were very patient in explaining how, really, everything worked, and directed me towards the above tools to get what I wanted!

For others, note that there's no particular structure to anything. You'll just have to unfortunately scan through all the files. I just extracted the entire /data folder, and I'm in the process of just manually looking at them in foobar2000.

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