# ZenHAX

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 PostPosted: Thu Jan 21, 2016 12:00 am

Joined: Wed Aug 12, 2015 11:26 pm
Posts: 18
The Pre Alpha was leaked today so I was curious if we could possibly extract anything from it, models, textures, etc.

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 PostPosted: Thu Jan 21, 2016 7:38 am

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12982
I think that the filenames are obfuscated, but for the rest this script should do the job:
http://aluigi.org/bms/swbf3.bms

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 PostPosted: Thu Jan 21, 2016 2:56 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
Thanks!
aluigi wrote:
I think that the filenames are obfuscated..

OP didn't include the str file with the filenames, here it is
Attachment:
fsys.zip [513.76 KiB]

screenshot of all the files in that directory

If you need more samples i'll zip up that whole folder.

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 PostPosted: Thu Jan 21, 2016 3:45 pm

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12982
Script 0.1.1

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 PostPosted: Thu Jan 21, 2016 5:54 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
Thank you!
49066 files found in 29 mins 55 secs from fsys files

edit
hmm file sizes aren't adding up
fsys.pak.00-05 are 5.75 GB and the total size of extracted files is 553 MB..

Last edited by Acewell on Thu Jan 21, 2016 10:59 pm, edited 1 time in total.

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 PostPosted: Thu Jan 21, 2016 8:30 pm

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12982
fsys.pak contains references for 36778 files.
There are no other information in it.

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 PostPosted: Thu Jan 21, 2016 9:08 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
strange, i used a batch file to collect all extracted file names and it confirmed 49066 files with no duplicates.
Attachment:
Filelist.zip [208.34 KiB]

last thing recorded in the QuickBMS cmd window

i'll extract again to double check nothing went wrong but everything seems right or else those extra 12288 files wouldn't exist.

Last edited by Acewell on Thu Jan 21, 2016 10:38 pm, edited 2 times in total.

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 PostPosted: Thu Jan 21, 2016 9:28 pm

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 33
Maybe it's my setup but I'm getting nothing but an error when I try to use the script with QuickBMS on the .pak files.

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 PostPosted: Thu Jan 21, 2016 10:52 pm

Joined: Sun Jan 17, 2016 10:29 am
Posts: 6
There was duplicates when i went to extract for the textures,rax and others but not sure if it's really the same file or a new one with the same name.

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 PostPosted: Thu Jan 21, 2016 10:55 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
no duplicates for me, i didn't get any prompts to overwrite anything either.

@ggctuk
You got to have all of these in the same folder
fsys.pak
fsys.pak.00
fsys.pak.01
fsys.pak.02
fsys.pak.03
fsys.pak.04
fsys.pak.05
fsys.pak.str

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 PostPosted: Thu Jan 21, 2016 11:40 pm

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 33
Hmm. This is what I get:

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 PostPosted: Thu Jan 21, 2016 11:46 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
looks like you need to update your version of quickbms

http://aluigi.altervista.org/quickbms.htm

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 PostPosted: Fri Jan 22, 2016 12:00 am

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 33
I see. It's running now. Wow, there's a lot of stuff in there. Here's hoping we can convert it all into something useable.

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 PostPosted: Fri Jan 22, 2016 1:20 am

Joined: Sun Jan 17, 2016 10:29 am
Posts: 6
ggctuk wrote:
I see. It's running now. Wow, there's a lot of stuff in there. Here's hoping we can convert it all into something useable.

Not really the script isn't doing something right cause everything is 16kb or lower.

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 PostPosted: Fri Jan 22, 2016 7:33 am

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 33
It also seems like there's less files coming out than there should be.

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 PostPosted: Fri Jan 22, 2016 5:45 pm

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12982
I can only speak about the 2mb sample that was provided and everything there is perfect and matches the results of offzip with 914 files extracted.

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 PostPosted: Fri Jan 22, 2016 6:45 pm

Joined: Fri Jan 22, 2016 12:59 pm
Posts: 5
It will be best someone to send to aluigi the full files so he can make more tests on them,if he want to download 5 Gb files however...

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 PostPosted: Fri Jan 22, 2016 7:08 pm

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12982
I have made a simple test here for calculating the total size of the archived compressed data and the decompressed ones, this is the result:
Code:
PAK: 0   ZSIZE: 0x3e9389fa   SIZE: 0x62c10973PAK: 1   ZSIZE: 0x3f9cffdb   SIZE: 0x4b0fb334PAK: 2   ZSIZE: 0x3f9246f7   SIZE: 0x778c1686PAK: 3   ZSIZE: 0x3f2c2e65   SIZE: 0x92c45fe8PAK: 4   ZSIZE: 0x3f32fe5c   SIZE: 0x90eece20PAK: 5   ZSIZE: 0x308cd948   SIZE: 0x72360ed0TOTAL 0x000000016caed6d5 0x00000002bb461005
It means that at the end of the extraction you should have 11 gigabytes of files (49066 files) in the output folder.
In fact it's not possible to spend half-hour for extracting 500mb and you are getting no errors from quickbms.

(49066 is the correct number of files, my previous number was a mistake)

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 PostPosted: Fri Jan 22, 2016 7:25 pm

Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
553mb of files in half hour of extraction with no errors may sound impossible but its exactly what is happening.
I tried 2 extractions with 2 different versions of quickbms, same outcome.
i think files are getting trimmed down to 16kb or else this game must have a lot of low poly models.

anyway I got this from assets\bf\ob_xb_v184\capital_ships\cis_cruiser_exterior_30_scaled_lod\novodex.rax with hex2obj

no idea where the UVs are but i suspect they might be in ob.rax

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 PostPosted: Fri Jan 22, 2016 7:43 pm

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 33
This happens with the audio files too. It only gets one second out of the .wav files even though the headers for these files indicate that there should be more (IE a minute's worth of audio for cutscenes).

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