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PostPosted: Wed Oct 15, 2014 12:48 pm 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 157
Can someone help me to extract .streamed,.tangoresource files from this game?
THX!!!
Samples:http://www28.zippyshare.com/v/78554752/file.html


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PostPosted: Wed Oct 15, 2014 1:49 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
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http://aluigi.org/papers/bms/others/the_evil_within.bms

Some filenames are duplicate but I don't know why, the script seems correct.


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PostPosted: Wed Oct 15, 2014 2:22 pm 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 157
script work perfectly,thx aluigi!!!


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PostPosted: Wed Oct 15, 2014 4:06 pm 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 157
script not support ps3&xbox360 ver

Samples:http://www58.zippyshare.com/v/18285975/file.html


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PostPosted: Wed Oct 15, 2014 4:51 pm 
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script updated to version 0.1.1


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PostPosted: Thu Oct 16, 2014 12:12 am 

Joined: Sun Aug 24, 2014 8:54 am
Posts: 157
good job aluigi!!!


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PostPosted: Thu Oct 16, 2014 2:25 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 215
happyend wrote:
good job aluigi!!!


Woa! Good news! You found font file? I found text in game. But not sure where is font! :?

I thinks is font file: https://mega.co.nz/#!5Uh3FTjR!RLzZAJECV ... ArgBPYxsvU
How to edit *.bimage file? Thanks! This font have *.bimage format!


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PostPosted: Fri Oct 17, 2014 1:55 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 215
Here are my result with texture finder, (DXT3/DXT5) I can sure it is font file, but I can not edit it! Anyone could help me edit .bimage file? Thanks!

Image
Image
Image
Image


Thanks for any help!


Last edited by shadow_lonely on Sat Oct 18, 2014 1:16 am, edited 1 time in total.

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PostPosted: Fri Oct 17, 2014 2:53 pm 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 285
does not work for X360 version too bad :(


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PostPosted: Fri Oct 17, 2014 10:10 pm 
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Thanks, now the script is fixed.


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PostPosted: Sat Oct 18, 2014 12:22 am 

Joined: Sat Oct 18, 2014 12:19 am
Posts: 13
So, where are language files hm ? :)


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PostPosted: Sat Oct 18, 2014 12:57 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 215
anarkad wrote:
So, where are language files hm ? :)

In common.tangorescource file, string folder. But I cannot repack it, stop working when I open game. :cry: :cry: :cry:
Could you solve it? I try to unpack and repack without edit, but still stop working when I open game! Hic!


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PostPosted: Sat Oct 18, 2014 6:05 am 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 285
Ok does work for X360 now :)


Last edited by michalss on Sat Oct 18, 2014 8:27 am, edited 2 times in total.

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PostPosted: Sat Oct 18, 2014 6:06 am 

Joined: Sat Oct 18, 2014 12:19 am
Posts: 13
Replace the files that you have edited, not all


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PostPosted: Sat Oct 18, 2014 6:32 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 215
anarkad wrote:
Replace the files that you have edited, not all


I Reimport Successfull with 1 file (talk.lang). But when I open game, game crashing (without edit talk.lang file) :? :? :?


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PostPosted: Sat Oct 18, 2014 9:06 am 
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Ok that's probably my fault, I used unzip_dynamic that is not "reimport-friendly" because it automatically handles zlib and deflate compressions so when you reimport the file it chooses the zlib one (the most diffused).

I have updated the script to version 0.1.2a that instead uses deflate_noerror which should work correctly with reimporting.
The link to the script is the same: http://aluigi.org/papers/bms/others/the_evil_within.bms

You do NOT need to re-extract the files, the only thing that changed was the compression algorithm which is 100% compatible with the previous one, so try reimporting one non-modified file with this 0.1.2a script and tell me if you still experience crash problems.


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PostPosted: Sat Oct 18, 2014 9:36 am 

Joined: Sun Aug 24, 2014 5:26 pm
Posts: 230
Script extracts streamed files as well, but what kind of audio is that? Is there a way to decode it to normal pcm audio and ecode back to game format?


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PostPosted: Sat Oct 18, 2014 10:12 am 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 285
aluigi wrote:
Ok that's probably my fault, I used unzip_dynamic that is not "reimport-friendly" because it automatically handles zlib and deflate compressions so when you reimport the file it chooses the zlib one (the most diffused).

I have updated the script to version 0.1.2a that instead uses deflate_noerror which should work correctly with reimporting.
The link to the script is the same: http://aluigi.org/papers/bms/others/the_evil_within.bms

You do NOT need to re-extract the files, the only thing that changed was the compression algorithm which is 100% compatible with the previous one, so try reimporting one non-modified file with this 0.1.2a script and tell me if you still experience crash problems.



Still crashing :(


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PostPosted: Sat Oct 18, 2014 10:17 am 
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Unfortunately there are no other solutions.

Usually with zlib there are no problems, deflate is a bit different moreover in this case where it's not a "normal" deflate (that's why I use deflate_noerror).


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PostPosted: Sat Oct 18, 2014 10:42 am 

Joined: Sun Aug 10, 2014 12:49 pm
Posts: 285
aluigi wrote:
Unfortunately there are no other solutions.

Usually with zlib there are no problems, deflate is a bit different moreover in this case where it's not a "normal" deflate (that's why I use deflate_noerror).



OK so might try other solution, is there any chance to not reimport but add files to end of the archive and change offset and size please talking about 3 files top without compression? Or try to remove complete compresion from the file ?


Last edited by michalss on Sat Oct 18, 2014 10:48 am, edited 1 time in total.

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