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PostPosted: Tue May 31, 2016 5:36 pm 

Joined: Mon Oct 27, 2014 1:49 pm
Posts: 673
Can someone write a script to extract this packfile.dat please ? The game stores its whole data in this archive

Link to filecutted pt1: https://mega.nz/#!nwsBCKjL!60NnKN29RAF1 ... ky75_TjGFs
pt2: https://mega.nz/#!Wx9kwagB!Igx_sF6q5wJ0 ... 3FEpqT5jM0

Thanks in advance


Last edited by Mygoshi on Sun Mar 11, 2018 12:13 pm, edited 2 times in total.

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PostPosted: Tue May 31, 2016 5:37 pm 

Joined: Mon Oct 27, 2014 1:49 pm
Posts: 673
Bump?


Last edited by Mygoshi on Sun Mar 11, 2018 12:10 pm, edited 1 time in total.

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PostPosted: Tue May 31, 2016 7:36 pm 
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http://aluigi.org/bms/scooby_doo_swamp.bms


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PostPosted: Tue May 31, 2016 7:57 pm 

Joined: Mon Oct 27, 2014 1:49 pm
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Thanks for the script, it works. It extracts 72% of the archive, is it normal?


Last edited by Mygoshi on Sun Mar 11, 2018 12:10 pm, edited 1 time in total.

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PostPosted: Tue May 31, 2016 8:02 pm 
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The files have a big alignment so lot of space gets unused.


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PostPosted: Tue May 31, 2016 8:26 pm 

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Oh, ok. It seems the sounds of this game have a sample rate of 16kHz. Is this really serious?


Last edited by Mygoshi on Sun Mar 11, 2018 12:12 pm, edited 1 time in total.

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PostPosted: Tue May 31, 2016 8:28 pm 
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HD standards of 2010 I guess :) Are you sure it wasn't the 3DS version? :D


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PostPosted: Tue May 31, 2016 8:29 pm 

Joined: Mon Oct 27, 2014 1:49 pm
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No, it's the PS2 version. This game came out in 2010, but only on PS2, Wii and PC (not on PS3 & XB360). PC uses 44.1kHz, it's very weird.


Last edited by Mygoshi on Sun Mar 11, 2018 12:12 pm, edited 1 time in total.

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PostPosted: Tue May 31, 2016 8:31 pm 
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Are you sure yours isn't a rip?
That would have sense, 44.1 -> 16 with tons of zeroes left that will be heavily compressed for the release.


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PostPosted: Tue May 31, 2016 8:37 pm 

Joined: Mon Oct 27, 2014 1:49 pm
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The Scooby-Doo First Frights game (also developed by Torus Games) uses 22.05kHz on PS2. For 2009, it's bad...


Last edited by Mygoshi on Sun Mar 11, 2018 12:16 pm, edited 1 time in total.

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PostPosted: Tue May 31, 2016 9:53 pm 

Joined: Mon Oct 27, 2014 1:49 pm
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Ok, after some checks, I can definetely say that the music on the PS2 version are 8kHz ! That is the first time I see this.


Last edited by Mygoshi on Sun Mar 11, 2018 12:15 pm, edited 1 time in total.

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PostPosted: Wed Jun 01, 2016 3:59 pm 

Joined: Tue Feb 02, 2016 2:35 am
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Mygoshi wrote:
8 kHz tracks

The sampling rate used in the game is a joke. I mean, it's 2010 already, why would they feel like encoding audio files in low quality is a good idea?

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PostPosted: Wed Jun 01, 2016 6:23 pm 

Joined: Mon Oct 27, 2014 1:49 pm
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Watch PS2 walkthroughs, you hear the game audio compressed or "faded" that translate the 8kHz. But i'm serious, the music use 8kHz, and dialogs 16kHz


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PostPosted: Wed Jun 01, 2016 7:05 pm 

Joined: Tue Feb 02, 2016 2:35 am
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I watched it and I couldn`t even believe what I just heard. You were right, after all not even good audio design can save bad audio quality.

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PostPosted: Sat Jun 05, 2021 8:55 pm 

Joined: Sat Jun 05, 2021 8:48 pm
Posts: 4
Hello everybody! I know this posts is old but I am also working with this stuff, I want to do a translation into Spanish but it is my first time and I am not quite sure how it is done, my idea is to convert the ps2 audios Spanish into audios with the same format, codec, frequency and etc of the audios from pc but ps2 audio extraction programs cannot extract the audios correctly, they are heard cut, mixed and in some cases accelerated, although the latter was due to its frequency. And the other problem I have is regarding the files in the sound folder of the pc version, they are all in raw format but many of them I cannot reproduce, VLC says that I do not have the correct codec and I really do not know how find it or if I really need a codec, I have used your script but being my first time I do not understand what I have to do with the resulting dat and max files, thanks in advance :D :D :D


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PostPosted: Sat Jun 05, 2021 9:16 pm 

Joined: Sat Jun 05, 2021 8:48 pm
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In the sound folder there is arround 8.000 audio files (all in raw)
The files start with 2 key letters and continue with more letters or numbers
For example when I play a file and that file start with "SC" all the audios that start with SC cannot be played but if one file start with "Bo" for example and I can play it all the audios that start with Bo, I hope it is understood

No playable:
https://www.mediafire.com/file/2ecwmyen ... 4.raw/file

Playable:
https://www.mediafire.com/file/o0duqi9x ... a.raw/file

THX!!


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