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PostPosted: Fri Aug 19, 2016 8:57 am 
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ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.


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PostPosted: Sun Nov 25, 2018 11:19 pm 

Joined: Sun Nov 25, 2018 11:18 pm
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aluigi wrote:
ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.

I tried, but it seems to not work still


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PostPosted: Mon Nov 26, 2018 6:00 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
Siengried wrote:
aluigi wrote:
ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.

I tried, but it seems to not work still

UP


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PostPosted: Mon Nov 26, 2018 8:09 pm 
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Please provide some more information about the error.
For example a screenshot of quickbms when it gives you the error (use ALT+STAMP to capture the quickbms window).


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PostPosted: Mon Nov 26, 2018 8:21 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
-------------------
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:

*EH* ExceptionCode c000001d illegal instruction
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 013127A5
00C10000 + 007027a5 quickbms.exe
*EH* NumberParameters 00000000

Last script line before the error or that produced the error:
52 clog NAME OFFSET SIZE XSIZE

Press ENTER or close the window to quit


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PostPosted: Mon Nov 26, 2018 8:45 pm 
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Are you using quickbms 0.9.1?
Use quickbms 0.9.2 and let me know if you get the same error.


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PostPosted: Mon Nov 26, 2018 9:10 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
It works in extraction. But for reimport?


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PostPosted: Tue Nov 27, 2018 11:17 am 
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The script seems valid for reimporting so I don't see any problem.
Just be sure to use the reimporting feature correctly as explained in section 3 of http://aluigi.org/papers/quickbms.txt

The script is NOT valid for reimport2.bat, only reimport.bat can work with this game.


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PostPosted: Tue Nov 27, 2018 2:36 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
But i need to create an archive bigger then the original


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PostPosted: Wed Nov 28, 2018 7:49 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
up. There is a way to create a bigger archive?


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PostPosted: Wed Nov 28, 2018 11:04 pm 
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Joined: Mon Sep 04, 2017 8:42 am
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https://www.dropbox.com/s/26im7j77xp0tu ... e_cfsi.rar


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PostPosted: Thu Nov 29, 2018 4:22 pm 

Joined: Sun Nov 25, 2018 11:18 pm
Posts: 9
The tool repack succesfull the archive but it do not expand the file so the game would crash the same if you expand a file(for a translation for example)


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PostPosted: Sun Dec 02, 2018 12:45 pm 

Joined: Sun Nov 25, 2018 11:18 pm
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up


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PostPosted: Wed Dec 05, 2018 4:56 pm 

Joined: Sun Nov 25, 2018 11:18 pm
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UP


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