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PostPosted: Fri Jul 29, 2016 9:10 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
Help. It says it's Error: Invalid Operator 'y'

How am i gonna solve this?


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PostPosted: Fri Jul 29, 2016 9:28 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9058
DOWNLOAD A RECENT VERSION OF QUICKBMS!
Easy... :D


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PostPosted: Fri Jul 29, 2016 9:38 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
XoX DOH!! I didn't see that coming

^v^ thx


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PostPosted: Wed Aug 10, 2016 4:55 am 
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Joined: Wed Aug 10, 2016 4:16 am
Posts: 3
everytime I try extract any file to Marvel Ultimate Alliance 2 with quickbms, I can't extract because appear this message:

"- signature of 4 bytes at offset 0x0000000000000000 doesn't match the one expected by the script"


Can someone helpe me?


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PostPosted: Wed Aug 10, 2016 10:09 am 
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You get that error because the file you are trying to open is not an IGA/AGI archive.
You should provide the file (or at least its filename in the meantime) in case someone wants to check it.


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PostPosted: Wed Aug 10, 2016 9:50 pm 
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aluigi wrote:
You get that error because the file you are trying to open is not an IGA/AGI archive.
You should provide the file (or at least its filename in the meantime) in case someone wants to check it.


I'm trying extract the files with ".bin" extension. It's also work in MUA, but when I try make it in MUA2, doesn't work.
How can I extract the files .bin (conversations.bin, models.bin, data.bin, etc) to MUA 2?


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PostPosted: Thu Aug 11, 2016 7:16 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
Maybe you should restart to instructions again:
1. Download latest quickbms
2. Download the latest marvel ultimate alliance bms file, or copy paste the code text to notepad, and save as bms or txt
3. Open quickbms via Right Click to Run as Admin
4. Select the bms or txt that contains MUA extraction codes
5. Select a bin file
6. Create a folder for extracted file under a same name as a bin file you have chosen and enter there then, WAZAAAMM!! That's work

But remember, you have to remember the name of the bin file you picked before click choosing it for extraction


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PostPosted: Sat Aug 13, 2016 8:24 pm 
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Joined: Wed Aug 10, 2016 4:16 am
Posts: 3
LarsMasters wrote:
Maybe you should restart to instructions again:
1. Download latest quickbms
2. Download the latest marvel ultimate alliance bms file, or copy paste the code text to notepad, and save as bms or txt
3. Open quickbms via Right Click to Run as Admin
4. Select the bms or txt that contains MUA extraction codes
5. Select a bin file
6. Create a folder for extracted file under a same name as a bin file you have chosen and enter there then, WAZAAAMM!! That's work

But remember, you have to remember the name of the bin file you picked before click choosing it for extraction


Working now! Thanks!


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PostPosted: Mon Mar 13, 2017 2:56 am 

Joined: Mon Mar 13, 2017 2:54 am
Posts: 1
Link in the OP is dead.


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PostPosted: Mon Mar 13, 2017 3:08 pm 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 71
The format has been figured out, so there is no need for the file in the first post. It was only there as a sample file to write a script to extract.


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PostPosted: Wed Mar 15, 2017 1:57 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
& you'll might need to find the script here:
http://aluigi.altervista.org/quickbms.htm

I think the first one would be for ripping bin only & no source of ripping IGBs yet isn't it? So what's up on the second MUA script for, what file format this second script can rip?


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PostPosted: Thu Mar 16, 2017 5:29 pm 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 71
LarsMasters wrote:
& you'll might need to find the script here:
http://aluigi.altervista.org/quickbms.htm

I think the first one would be for ripping bin only & no source of ripping IGBs yet isn't it? So what's up on the second MUA script for, what file format this second script can rip?

The second is MUA2 Xbox 360 .pak.


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PostPosted: Tue May 09, 2017 9:16 pm 

Joined: Tue May 09, 2017 9:11 pm
Posts: 1
I don't know what it is that I'm doing wrong can someone help me?

Image


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PostPosted: Wed May 10, 2017 3:00 pm 
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@brucebixby
That actors.bin is not an archive so the script doesn't recognize the IGA format (the first 4 bytes are an identifier).
That file doesn't have a known identifier so it can be anything (or maybe it's encrypted).
I'm sure the other users can give you more info.


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PostPosted: Fri Mar 02, 2018 7:17 pm 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 40
aluigi, would you mind taking a look at these paks? They do not work with the current script for AGI/IGA. Please and thank you!

https://drive.google.com/file/d/1YAHdV8x5Fs_lFTt0GDeXgFa5vWo8PRSv/view?usp=sharing


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PostPosted: Fri Mar 02, 2018 8:17 pm 
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Script 0.2.4:
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms
The problem was caused by a work-around necessary with some archives (the format is a mess).


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PostPosted: Fri Mar 02, 2018 9:03 pm 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 40
Thanks again! I’ll try it out when I get home.


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PostPosted: Tue Mar 06, 2018 5:03 am 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 40
Alright. Not quite there yet but progress. Things extract but the file sizes or offsets are wrong, maybe both? Like on this one for example:

https://drive.google.com/file/d/1FGQMUMQiNtBdcen2NiSHz9n57DbE0RAf/view?usp=sharing

It's outputting every file (I think) but the total size extracted was < 30MB


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PostPosted: Wed Mar 07, 2018 9:40 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9058
Here it seems to work very well: the input file is 246 Mb and the output folder is 382 Mb
Code:
- 1184 files found in 20 seconds
  coverage file 0    71%   180363188  252144200  . offset 0f040a80
  coverage file -1   97%   92624      95027      . offset 00017333
I'm using quickbms 0.8.3


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