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PostPosted: Thu Aug 04, 2016 8:06 pm 
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Joined: Thu Aug 04, 2016 8:03 pm
Posts: 11
Hi, can i extract this file with quickbms? If i can, which script file should i use to extract it?

Image

Image


Last edited by Qnoops on Thu Aug 04, 2016 8:12 pm, edited 1 time in total.

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PostPosted: Thu Aug 04, 2016 8:08 pm 
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http://aluigi.org/bms/unreal_tournament_4.bms


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PostPosted: Thu Aug 04, 2016 8:12 pm 
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aluigi wrote:
http://aluigi.org/bms/unreal_tournament_4.bms



Thanks!


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 Post subject: Dead by Daylight .pak
PostPosted: Wed Aug 24, 2016 8:50 am 

Joined: Wed Aug 24, 2016 8:41 am
Posts: 1
Hi everyone. I extracted the .pak file by this instructionNow i wonder, can i compress files back to .pak with some changes?
Do i need Unreal Engine editor or something else?


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PostPosted: Sun Dec 11, 2016 2:26 pm 

Joined: Sun Dec 11, 2016 2:24 pm
Posts: 1
Can you say me how you extract with this script ? I don't really understand.... plz i search a change sound for fun gameplay no cheat or idk just for fun sound in the game :/


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PostPosted: Sun Dec 11, 2016 4:40 pm 
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Posts: 1143
theblokops wrote:
Can you say me how you extract with this script ? I don't really understand.... plz i search a change sound for fun gameplay no cheat or idk just for fun sound in the game :/

Use quickbms_4gb_files.exe
Code:
for /R %%a in (*.pak) do quickbms_4gb_files.exe -o unreal_tournament_4.bms "%%a"


Attachments:
.pak Unpack.rar [1.71 KiB]
Downloaded 487 times
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PostPosted: Sat Jun 16, 2018 7:05 am 

Joined: Sat Jun 16, 2018 6:57 am
Posts: 4
Hi guys, I'm a complete newbie to this unpacking stuff and was wondering if someone could help me unpack the files of Dead by Daylight. I always used Haoose's Unpacker to do it, but the devs of the game recently changed the 1 pak file into 40 pak chunks so that doesn't work anymore. I tried a script that is used for SFV but that doesn't completely extract everything. How do I go about unpacking the game now? Thanks for reading!


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PostPosted: Sat Jun 16, 2018 7:33 am 
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Have you tried my script?
http://aluigi.org/bms/unreal_tournament_4.bms


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PostPosted: Sat Jun 16, 2018 7:35 am 

Joined: Sat Jun 16, 2018 6:57 am
Posts: 4
aluigi wrote:

I did and got this: https://image.prntscr.com/image/FKcFsg8 ... wm6_YA.png

Keep in mind I have no clue what I'm doing, haha


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PostPosted: Sat Jun 16, 2018 7:40 am 
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Use this script http://aluigi.org/bms/filecutter.bms on that pak archive and upload the 2 files it generates, I'm quite sure it uses a small customization like oodle compression instead of zlib or something similar.


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PostPosted: Sat Jun 16, 2018 7:48 am 

Joined: Sat Jun 16, 2018 6:57 am
Posts: 4
aluigi wrote:
Use this script http://aluigi.org/bms/filecutter.bms on that pak archive and upload the 2 files it generates, I'm quite sure it uses a small customization like oodle compression instead of zlib or something similar.

Thanks for the quick responses. Here's a Google Drive link: https://drive.google.com/drive/folders/ ... sp=sharing


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PostPosted: Sat Jun 16, 2018 8:32 am 
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It's a customization indeed.
CHUNK_OFFSET is a relative offset instead of the normal absolute offset.
The problem is that there is no way to recognize this archive from the others so I have implemented a work-around, script 0.4.20.


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PostPosted: Sat Jun 16, 2018 8:47 am 

Joined: Sat Jun 16, 2018 6:57 am
Posts: 4
aluigi wrote:
It's a customization indeed.
CHUNK_OFFSET is a relative offset instead of the normal absolute offset.
The problem is that there is no way to recognize this archive from the others so I have implemented a work-around, script 0.4.20.

Man you work fast. Thank you so much Luigi, everything unpacked without a hitch! :D


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PostPosted: Thu Jun 21, 2018 1:59 pm 

Joined: Wed Jul 20, 2016 7:01 am
Posts: 13
OmegaD wrote:
Man you work fast. Thank you so much Luigi, everything unpacked without a hitch! :D

How did you solved this problem with unpacking?


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PostPosted: Tue Jul 10, 2018 10:10 am 

Joined: Mon Jul 09, 2018 7:57 pm
Posts: 4
OmegaD wrote:
aluigi wrote:

I did and got this: https://image.prntscr.com/image/FKcFsg8 ... wm6_YA.png

Keep in mind I have no clue what I'm doing, haha


How can I fix this error. I'm trying 2 days


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PostPosted: Tue Jul 10, 2018 3:16 pm 
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Are you using the current version of the script?


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PostPosted: Tue Jul 10, 2018 8:50 pm 

Joined: Mon Jul 09, 2018 7:57 pm
Posts: 4
aluigi wrote:
Are you using the current version of the script?

Sorry my fault I'm using this http://aluigi.org/bms/unreal_tournament_4.bms and everything unpacked thank you
but my game dosent open.if I click play game I got this error Failed to open descriptor file '../../../DeadByDaylight/DeadByDaylight.uproject'
normaly I'm using UE4PakUnpacker but I think Haoose left this software.Dosen't work to new system.
Image
new system dead by daylight
Image
my last question is(very noobly :D ) how can I repack unpacked files :D
thank you again aluigi
Sorry my poor english

Edit: I think software hang out 99%.
Image
maybe some files server sided?


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PostPosted: Wed Jul 11, 2018 3:07 am 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 124
Look, UE4 can Read Files from Main folder (Name of the game)
maybe your files has been moved or changed

Quote:
how can I repack unpacked files

if your archive is not compressed, yes. by Hex

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