ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Nov 17, 2019 6:21 pm

All times are UTC




Post new topic  Reply to topic  [ 15 posts ] 
Author Message
PostPosted: Mon Aug 15, 2016 1:31 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
Game: http://store.steampowered.com/app/235210/
How to unpack 00000014.pak
How to edit strider.bms http://aluigi.altervista.org/bms/strider.bms?

Image


Top
   
PostPosted: Mon Aug 15, 2016 2:57 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
You have to provide some "context" because I have no idea of what is this 00000014.pak and where you got it and how or if there are errors and what errors.
Additionally I don't have the game.


Top
   
PostPosted: Mon Aug 15, 2016 3:17 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
aluigi wrote:
You have to provide some "context" because I have no idea of what is this 00000014.pak and where you got it and how or if there are errors and what errors.
Additionally I don't have the game.

http://forum.xentax.com/viewtopic.php?p=92446#p92446

My PC 12GB RAM

To GLOBAL.PAK:
Error: the requested amount of bytes to allocate is negative (0xbf67e060)

Last script line before the error or that produced the error:
16 clog MEMORY_FILE OFFSET PAK_SIZE PAK_XSIZE


Top
   
PostPosted: Mon Aug 15, 2016 4:02 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
Having 12Gb or 3Gb is the same because quickbms is a 32bit application.
Would be great to have it compiled as 64bit but many people use it on 32bit systems (yes it's used even on some Windows 98 systems!).

Now I have released a version 0.2.1 that uses the temporary file instead of the memory file but I suspect you will continue to have the same problem, be sure to use quickbms 0.7.5 because it adopts a work-around used when lot of memory is involved!
Let me know if it works.


Top
   
PostPosted: Mon Aug 15, 2016 12:17 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
Since the compression is just zlib it's possible to do a little manual step.
Remove the follwing line from the script:
Code:
clog TEMPORARY_FILE OFFSET PAK_SIZE PAK_XSIZE

Then run offzip on the global.pak archive:
Code:
offzip GLOBAL.PAK TEMPORARY_FILE 20

Move TEMPORARY_FILE in the output folder and run the script again.


Top
   
PostPosted: Mon Aug 15, 2016 3:25 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
Thanks, aluigi! Script works, but always e.t.c. message:
Code:
0000000006d7c6cd 12477      gameinfo\MeshVariations\MeshMaterialVariations

- it's not possible to create that file due to its filename or related
  incompatibilities (for example already exists a folder with that name), so
  now you must choose a new filename for saving it.
  if you press ENTER a new name will be generated automatically.
  - old: gameinfo\MeshVariations\MeshMaterialVariations
  - new:

How fix script line for the name:
Code:
fonts\veramono = fonts\veramono.ttf 
gameinfo\GameInfo = gameinfo\GameInfo.xml

e.t.c and unpack all files in GLOBAL.PAK.


Top
   
PostPosted: Mon Aug 15, 2016 6:50 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
That means the name of the file is the same of an already existent folder, very strange because they are names taken from the archive itself.
I have updated the script to auto-guess the extension if it doesn't exist and it "should" fix also the problem with the folders.


Top
   
PostPosted: Mon Aug 15, 2016 10:21 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
aluigi wrote:
That means the name of the file is the same of an already existent folder, very strange because they are names taken from the archive itself.
I have updated the script to auto-guess the extension if it doesn't exist and it "should" fix also the problem with the folders.

Hmm... Re-import the original font, text files:

Image


Top
   
PostPosted: Wed Aug 17, 2016 7:08 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
Reimport mode can't work with compressed filesystems like this one.

Any other method requires manual work.


Top
   
PostPosted: Wed Aug 17, 2016 8:09 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
aluigi wrote:
Reimport mode can't work with compressed filesystems like this one.

Any other method requires manual work.

Re-import to (TEMPORARY_FILE) the worked in old version script 0.2.1. Game reads uncompressed archive, but needs to be renamed in GLOBAL.PAK.


Top
   
PostPosted: Wed Aug 17, 2016 8:12 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
Then you should put the content of TEMPORARY_FILE where the original content was located in GLOBAL.PAK, I guess to offset 0x14 (you can just copy&paste the first 0x14 bytes from GLOBAL.PAK)


Top
   
PostPosted: Wed Jul 31, 2019 8:34 am 
User avatar

Joined: Sat May 28, 2016 5:43 am
Posts: 99
Hi! How can i extract/repack the pak files for this game?


Top
   
PostPosted: Sun Sep 29, 2019 5:10 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10822
@patyek
I guess quickbms with the http://aluigi.org/bms/strider.bms script.


Top
   
PostPosted: Mon Nov 11, 2019 9:33 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 488
Strider PAK Tool
By Delutto
See Readme.txt for instructions.
Attachment:
Strider_PAK_Tool_By_Delutto.7z [931.51 KiB]
Downloaded 13 times

Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.

_________________
Tribo Gamer Brasil


Top
   
PostPosted: Mon Nov 11, 2019 12:51 pm 

Joined: Wed Mar 15, 2017 5:12 pm
Posts: 2
Delutto wrote:
Strider PAK Tool
By Delutto
See Readme.txt for instructions.Strider_PAK_Tool_By_Delutto.7z
Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.


Thanks!


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 15 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited