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PostPosted: Sat Dec 17, 2016 9:09 pm 

Joined: Thu Dec 08, 2016 11:11 pm
Posts: 3
Actually i'm not sure that there is some specific way to distinguish the relations. There is some logic in a way wich developer have saved files in different folders and sort them so i presume that there won't be a texture for this one because it mostly looks like some noises functions merged together inside the engine intself (or developers could just use texture from absolutely another object i.e. something like lava or burning torch)


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PostPosted: Sat Mar 04, 2017 10:39 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 22
Some Italian text in this game was badly translated (f.e. "Bacchetta del monaco" instead of "Bastone del monaco")... Is it possible to extract, edit text, and repack (or maybe we can drop files in a subdir structure, even uncompressed?) it?


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PostPosted: Tue Oct 03, 2017 11:33 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 22
No repaker available?


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PostPosted: Fri Feb 16, 2018 10:57 am 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 22
Putting the extracted file italian.bin in "...\Lords Of The Fallen\bundles\patch" seems to work: the game does load it.... but I'm not sure it's been extracted correctly since all menus appear empty.

EDIT: ok, it seems there is a sort of checksum because putting the file italian.bin unmodified does work fine, but if I change a single byte correcting a typo (not changing file size), menus will look empty. :(

EDIT2: attached ITA and FRE files for checksum (?) comparison


Attachments:
french.bin [1.05 MiB]
Downloaded 38 times
italian.bin [1.02 MiB]
Downloaded 27 times
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