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PostPosted: Fri Nov 07, 2014 6:25 pm 
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Joined: Thu Oct 16, 2014 3:05 am
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These games both use the same format. I can actually get stuff using a tool called PSX multi rip, but it's not everything in the archive. It's a completely different format from PaRappa 2.

https://dl.dropboxusercontent.com/u/665 ... OMPO02.INT - From PaRappa.
https://dl.dropboxusercontent.com/u/665 ... P11SNG.INT - From UmJammer Lammy.


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PostPosted: Fri Nov 07, 2014 7:23 pm 
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http://aluigi.org/papers/bms/others/nanaon_old.bms


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PostPosted: Fri Nov 07, 2014 7:42 pm 
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It only seems to extract the .TIM files, but there's also TMD, TOD and VDF (moreso interested in the last two, as they're the ones I couldn't get before) ?


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PostPosted: Fri Nov 07, 2014 10:13 pm 
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Multiple file tables.
Fixed


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PostPosted: Fri Nov 07, 2014 10:39 pm 
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Joined: Thu Oct 16, 2014 3:05 am
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Okay, seems to work fine now. Thanks.


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PostPosted: Thu Apr 09, 2015 4:30 am 
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Joined: Mon Jan 19, 2015 12:29 am
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Is there any way to modify the script to be able to reimport the files back into the INT archives?
I tried to use QuickBMS with the -r parameter but no matter what I do it always says "0 files reimported"

Image

The script doesn't use memory_files so maybe it is possible with some modification.

EDIT: Nevermind. I got it to work.


Last edited by oddMLan on Sat Apr 11, 2015 4:41 am, edited 1 time in total.

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PostPosted: Fri Apr 10, 2015 8:16 pm 
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The reimport mode works perfectly with that script so probably you missed a step.

The rule is doing the same operations you did for the extraction so:
Code:
quickbms       nanaon_old.bms COMPO02.INT output_folder
*edit the files*
quickbms -w -r nanaon_old.bms COMPO02.INT output_folder

This is a command-line example because it's more easy to show the "differences" on a forum, with the GUI it's the same.


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PostPosted: Sat Apr 11, 2015 4:37 am 
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Joined: Mon Jan 19, 2015 12:29 am
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Oh, I figured what I was doing wrong.
I put the modified textures in a separated folder, where I should have preserved the original folder structure.

The script works just fine as-is to reimport the textures. Proof:
Image

Too bad that modifying the original .bin/cue ROM makes the game lose the background music for some reason (sound effects still preserved) but that's an entirely different (albeit unrelated) issue.


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PostPosted: Sat Apr 11, 2015 3:12 pm 
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Maybe there is a sort of "protection" in the executable that blocks the music (which is the core of this game I guess) if the crc of the modified archive differs than the expected one... just guessing, don't know if it's true.


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PostPosted: Mon Oct 12, 2020 11:09 pm 

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I keep getting this error any ideas?
Image


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PostPosted: Tue Oct 13, 2020 8:16 am 
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I don't know what file is TMD, this topic is about the INT archives.


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