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PostPosted: Thu Dec 15, 2016 10:41 pm 

Joined: Mon May 30, 2016 12:34 pm
Posts: 17
Hello,

I have trouble to find tools to decode Tony Hawk's Underground 2 XBOX music_pcm.wad/music_pcm.dat. (Source Files)

I tried the Gun (Xbox) sound/music extractor or the "DAWB wad*.dat files" script without success.

The Xbox format is different from PS2, don't know what is the music format inside.

Thanks!


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PostPosted: Fri Dec 16, 2016 8:20 am 
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Joined: Wed Jul 30, 2014 9:32 pm
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http://aluigi.org/bms/thpsu2_datwad.bms

The codec is the Xbox adpcm, I wrote a command-line tool (and also a Winamp plugin) to decode and play these files long time ago:
http://aluigi.org/papers.htm#xbox


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PostPosted: Fri Dec 16, 2016 4:00 pm 

Joined: Mon May 30, 2016 12:34 pm
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Thanks a lot aluigi!


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PostPosted: Sat Dec 17, 2016 3:28 pm 

Joined: Mon May 30, 2016 12:34 pm
Posts: 17
You can also mention in the script title that this is compatible with Tony Hawk's Project 8 (Xbox) :)


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PostPosted: Sat Dec 17, 2016 4:20 pm 
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Thanks for the info, I have replaced the title of the script with a more generic title and added the two games in the other comment (for Google search)


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PostPosted: Sat Dec 17, 2016 7:45 pm 

Joined: Mon May 30, 2016 12:34 pm
Posts: 17
Ok, you can also add compatibility to "Tony Hawk's American Wasteland".

The only title not compatible is Tony Hawk's Underground 1 (despite using the same format), can I share the files here? Thanks.


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PostPosted: Sat Dec 17, 2016 7:50 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1094
DCX6723 wrote:
The only title not compatible is Tony Hawk's Underground 1 (despite using the same format), can I share the files here?
Of course.

_________________
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PostPosted: Sun Dec 18, 2016 2:26 pm 

Joined: Mon May 30, 2016 12:34 pm
Posts: 17
AnonBaiter wrote:
DCX6723 wrote:
The only title not compatible is Tony Hawk's Underground 1 (despite using the same format), can I share the files here?
Of course.

Thanks!

Tony Hawk's Underground 1 (Xbox files)

There is a memory allocation error while using the script.


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PostPosted: Sun Dec 18, 2016 5:08 pm 
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Script 0.1.1.

The difference is simply that the files in THUG1 already have the RIFF header and so they don't contain the information for playing them.


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PostPosted: Tue Dec 20, 2016 1:11 pm 

Joined: Mon May 30, 2016 12:34 pm
Posts: 17
Thanks!

You can update the head like this if you want:

Code:
# Tony Hawk's series Xbox dat/wad (script 0.1.1)
#   Tony Hawk's Underground
#   Tony Hawk's Underground 2
#   Tony Hawk's American Wasteland
#   Tony Hawk's Project 8
# script for QuickBMS http://quickbms.aluigi.org


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PostPosted: Mon Jun 04, 2018 10:34 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Necro-post alarm... sorry.

I've re-written the script to support "Gun" for PC, but something is wrong - the files don't play properly or not at all.
Here's the dat, the script and the first 1MB of the first wad: https://mega.nz/#!GlNDEYwA!3Sq8MKZTokJ6 ... UQhD4qEuyI
I've added the adjusted Xbox ADPCM header to enter the variables from the DAT file. Any ideas?


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PostPosted: Mon Jun 04, 2018 10:49 am 
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xbadpdec allows to play raw files too and indeed the data dumped "as-is" sounds like garbage (tried both 1 and 2 channels).
That's not xbox adpcm apparently.


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PostPosted: Mon Jun 04, 2018 3:17 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Damn... I'll ask on the hcs forum, they know their ADPCM stuff. ;)
Thanks.


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