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PostPosted: Thu May 18, 2017 12:12 pm 

Joined: Thu May 18, 2017 12:06 pm
Posts: 1
Hey I'm trying to read the text information found within PlayerUnknown's Battleground files. Mainly looking at Filenamehere.uasset which seems to be the file which contains the information I'm not too sure how to go about it, I've been searching high & low for an answer but I've not managed to do so albeit I've probably overlooked it somewhere, any guidance please? :D

Edit: I know the games source was done in UE4 4.15 but opening files with that version still declares a newer version of UE4 was used so it's also not helping me in this situation
Edit2: The file in question is mainly in text with the rest in binary but I'm not sure how to go about reversing the binary into a readable format any help would be great

PostPosted: Wed Nov 15, 2017 1:33 am 

Joined: Wed Nov 15, 2017 1:30 am
Posts: 44
Pubg is using 4.14 not 4.15, but they recently moved to 4.16 in the latest test server with vaulting on and new vehicle sounds and handling.....

I'm also looking for a way to extract blueprint code to a readable format so I can toy around with it in UE4 but with the same vehicle physics from the game if it's at all possible...

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