I used unpacker script, and got all files out.
Models are seems to be *.TPL files(at least static ones).
Textures are *.PCT
from Xentax forum:
About TPL files they have a string S3DRESOURCE means SABER 3D RESOURCE. MESH maybe?... I tried H2O but no luck. Since i still don't know where starts VTBlock and which size has.
PCT are only textures. TCIP header means PICTURE. Btw textures are easily convertable by Rawtex. You must just set start offset of raw data + sometimes guess compression. But mostly they are BC7 - RGB/sRGB
I used Ninja Ripper
for extracting weapon models & textures before - back then UV's were ripped fine, now they're mess. Since size is same(tris&vertex) in new version, I upload old ripped model with textures for comparison and maybe help to recognize new format.http://www.mediafire.com/file/2fg1bci3hi6dr6m/qc_rge_ripp.zip/file
If anybody figure out how to read\convert models and textures files into common models and textures format with keeping UV's for models - I upload models and textures for that as well.http://www.mediafire.com/file/t88wuha6ps44qcg/qc_rge_textures.zip/filehttp://www.mediafire.com/file/c3e9vfxrs9elc6p/qc_rge_tpl.zip/file
I uploaded models, so somebody can compare 2 models(old & new format) and find how to use original QC model format.
After updates, all models for weapons and champions are broken UV. The only way now is to find right format for models that can be extracted by QuickBMS.
Did somebody tried to find that out? And can be that helpful in someway at all, for comparioson and finding how QC model format works?