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PostPosted: Thu Aug 17, 2017 8:07 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Hello!

I'm wondering if anyone is able to help with the contents of RPK files that are used in Rule of Rose for PS2?

I have attached a sample (zipped) file, that I'm hoping maybe someone could help with?

Thank you very much for any assistance you can provide!


Attachments:
MOTIONPK.zip [1.77 MiB]
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PostPosted: Thu Aug 17, 2017 8:59 pm 
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http://aluigi.org/bms/rule_of_rose_rtpk.bms

Horrible nested archives inside archives... but it works :D


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PostPosted: Thu Aug 17, 2017 9:11 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Thank you so very much! You are the best! :)


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PostPosted: Thu Aug 17, 2017 11:46 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Sorry to be a bother but apparently some of the different rpk files are structured differently. See attached for another example - much simpler I think. But I don't know enough to know how to tailor the script to each situation unfortunately. I'm trying to learn as much as I can!


Attachments:
PREMIERE.zip [96.4 KiB]
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PostPosted: Fri Aug 18, 2017 9:32 am 
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Script 0.2 that should work better even with MOTIONPK.RPK


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PostPosted: Fri Aug 18, 2017 3:02 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Interesting. That was able to extract some pieces of data, but for some reason I am getting this result:

C:\bms>quickbms c:\bms\rule_of_rose_rtpk-2.bms c:\bms\premiere.rpk c:\bms\output4\

QuickBMS generic files extractor and reimporter 0.8.0
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Mar 12 2017 - 15:03:46)

quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts

- open input file c:\bms\PREMIERE.RPK
- open script c:\bms\rule_of_rose_rtpk-2.bms
- set output folder c:\bms\output4\
- the folder doesn't exist, do you want to create it (y/N)?:
y

offset filesize filename
--------------------------------------
00000880 132352 //cmntex/CMNTEX.RPK/bit8a
00020d80 132352 //cmntex/CMNTEX.RPK/bit8b
00041280 132352 //cmntex/CMNTEX.RPK/bit8c
00061780 132352 //cmntex/CMNTEX.RPK/bit8d
00081c80 132352 //cmntex/CMNTEX.RPK/bit8e
000a2180 16448 //cmntex/CMNTEX.RPK/noise
000a61c0 4294288960 //cmntex/CMNTEX.RPK/r_shadow

Error: impossible to write 0xfff5a640 bytes (total 0xfff5a640)
Check your disk space

Last script line before the error or that produced the error:
66 log NAME OFFSET SIZE

Do you know why this might be? Disk Space definitely isn't an issue.


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PostPosted: Fri Aug 18, 2017 3:05 pm 
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A stupid typo in the name of a variable RPK_SIZE -> TPK_SIZE :(
Fixed in 0.2.1


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PostPosted: Fri Aug 18, 2017 3:26 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Perfect. Thank you!!!


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PostPosted: Fri Aug 18, 2017 7:01 pm 

Joined: Thu Aug 10, 2017 11:16 am
Posts: 16
Ok one more question. It looks like the script extracts the files "too deep" - meaning it creates folders for certain files "alx.mdl" and then has data pieces inside that folder, but I'm wondering if the file itself is alx.mdl. Is there any way around this?

Thanks!

This is the file in question:

https://www.dropbox.com/s/0yb0uo42jbwrqvr/CHARA.7z?dl=0


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PostPosted: Fri Aug 18, 2017 7:12 pm 
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What you get from the script is the maximum possible.
If it's an RTPK archive it gets parsed, otherwise it gets extracted as-is


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PostPosted: Fri Oct 16, 2020 1:18 am 

Joined: Fri Oct 16, 2020 1:14 am
Posts: 1
aluigi wrote:
What you get from the script is the maximum possible.
If it's an RTPK archive it gets parsed, otherwise it gets extracted as-is

There are a lot of files and I can't find the text files to translate... can you tell me if it's possible to translate this game? if so, can you tell me where the game texts are?


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