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PostPosted: Wed Oct 10, 2018 3:02 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12321
Script 0.3.2:
http://aluigi.org/bms/zen_studio_pxp.bms


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PostPosted: Wed Oct 10, 2018 10:26 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 810
Thanks so much.

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Hacking Angry Birds since 2016


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PostPosted: Tue Jan 01, 2019 4:44 am 

Joined: Tue Jan 01, 2019 4:37 am
Posts: 1
It fails to extract recup2 recup3 and spacebear1 it did extract spacebear2 and redcup1 from latest pinball fx3.

On redcup2 it fails with:
Error: incomplete input file 0: C:\Temp\pinball fx3 extract\RedCup2.pxp
Can't read 1 bytes from offset 00000000fd38c793.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 31944 102209896 . offset 00000000fd38c793

Last script line before the error or that produced the error:
72 get CHUNK_TYPE byte


on redcup3 it fails with similar error:
Error: incomplete input file 0: C:\Temp\pinball fx3 extract\RedCup3.pxp
Can't read 1 bytes from offset 00000000fd38c463.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 31960 137857120 . offset 00000000fd38c463

Last script line before the error or that produced the error:
72 get CHUNK_TYPE byte

and on spacebear1 it fails also with simalar error:
Error: incomplete input file 0: C:\Temp\pinball fx3 extract\SpaceBear1.pxp
Can't read 1 bytes from offset 00000000fd38c5d7.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 32388 127513635 . offset 00000000fd38c5d7

Last script line before the error or that produced the error:
72 get CHUNK_TYPE byte

i can provide the files but they migth be big

Edit: they seem encrypted while spacebear2 and redcup1 did not kinda weird they would not do it for every file. In the files that did extract i can see the filenames sections in the others i can't seems gibberisch

Here is the redcup2 sample file: https://ufile.io/49pk7


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PostPosted: Wed Jan 02, 2019 7:51 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12321
@joyrider3774
As far as I understand the problem happens only with some files of the game, correct?

Currently I don't have the game here but I can only suspect that some files now use a different RAND1 and RAND2 initializer.
Let me know.


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PostPosted: Thu Jan 03, 2019 12:11 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
the redcup2.pxp sample extracted fine for me, he might be using an old version of the script. :)

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PostPosted: Thu Jan 03, 2019 6:34 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12321
Thanks Acewell, you are right :D


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PostPosted: Wed May 29, 2019 10:52 am 

Joined: Thu Feb 21, 2019 4:22 pm
Posts: 5
aluigi wrote:
And yes, finally the community has a way to extract ALL the files from any PXP archive made by ZenStudio... just in time for Pinball FX3 released 3 days ago.
Script 0.3:
http://aluigi.org/bms/zen_studio_pxp.bms

How do I re-compress the txt.pxp file? Please upload the bms file. :o
The name of the game is Pinball FX3.


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PostPosted: Wed May 29, 2019 5:10 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 810
Impossible, the script uses an assembly only supporting decompression...

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Hacking Angry Birds since 2016


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