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 Post subject: [Android] Overhit .pak
PostPosted: Mon Oct 30, 2017 1:06 am 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 187
Image

solution : need unpack
download 197 MB : https://drive.google.com/open?id=0B0b7s ... 0p0Nk5vUnc


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PostPosted: Mon Oct 30, 2017 8:04 am 
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It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?


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PostPosted: Mon Oct 30, 2017 8:18 am 

Joined: Sun Oct 04, 2015 2:27 am
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aluigi wrote:
It's a UE4 game with encrypted files (the script doesn't ask about the key due to a work-around for the game HIT)
Can you provide the big executable/lib?


wait


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PostPosted: Mon Oct 30, 2017 8:48 am 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 187
Here https://drive.google.com/open?id=0B6W14 ... Us4NUJBams


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PostPosted: Mon Oct 30, 2017 5:33 pm 
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Script 0.4.10:
http://aluigi.org/bms/unreal_tournament_4.bms


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PostPosted: Mon Oct 30, 2017 5:41 pm 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 187
aluigi wrote:


thank you very much


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PostPosted: Sun Nov 26, 2017 6:38 am 

Joined: Sun Sep 17, 2017 12:00 pm
Posts: 4
aluigi wrote:



Hi aluigi

overhit game open today so i try to unpack with script 0.4.10 but not working

can you help?


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PostPosted: Sun Nov 26, 2017 7:51 am 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 187
aluigi wrote:


game open beta script not work
hehe new file : https://drive.google.com/open?id=1UQflF ... 65Lk7vb8Yy


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PostPosted: Sun Nov 26, 2017 11:46 am 
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Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


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PostPosted: Tue Nov 28, 2017 2:12 pm 

Joined: Tue Nov 28, 2017 2:09 pm
Posts: 3
aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


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PostPosted: Tue Nov 28, 2017 4:17 pm 

Joined: Sun Oct 04, 2015 2:27 am
Posts: 187
aedless wrote:
aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum


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PostPosted: Tue Nov 28, 2017 5:05 pm 
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@godskin
This section of the forum is about EVERYTHING

@aedless
UE doesn't use text files, check bin, uassets and so on


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PostPosted: Wed Nov 29, 2017 12:38 am 

Joined: Tue Nov 28, 2017 2:09 pm
Posts: 3
i mean i want to translate this game ,i cannt find the language files from the upacked files.


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PostPosted: Wed Nov 29, 2017 12:47 am 

Joined: Tue Nov 28, 2017 2:09 pm
Posts: 3
i need import the uasset files into ue4 engine to find the locale files ?


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PostPosted: Sun Mar 11, 2018 4:38 am 

Joined: Sun Mar 11, 2018 4:36 am
Posts: 1
godskin wrote:
aedless wrote:
aluigi wrote:
Script updated, I had only to add the new MAGIC number to the list of WORKAROUND 1.
Basically it's an operation necessary all the time a new version of the game will come out so quite boring.
The key is still the number 7


i unpack the pak files whoever i can not fint any txt files.


lol you need .txt for what ??????????????

this forum "MODEL 3D" not "MOD HACK" forum




can you show us how to extract models from uasset files? plz


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PostPosted: Tue Sep 25, 2018 3:01 am 

Joined: Fri Sep 21, 2018 8:12 am
Posts: 5
aluigi wrote:



Here is the new version of the Overhit download address: https://play.google.com/store/apps/deta ... rhit&hl=en
This script does not work for it,


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PostPosted: Tue Sep 25, 2018 6:01 am 
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The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035


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PostPosted: Tue Sep 25, 2018 6:28 am 

Joined: Fri Sep 21, 2018 8:12 am
Posts: 5
aluigi wrote:
The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035



sorry!After reading the script code, I found that I was doing something wrong: I changed the name of the pak file.


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PostPosted: Sat Sep 29, 2018 8:02 am 

Joined: Fri Sep 21, 2018 8:12 am
Posts: 5
aluigi wrote:
The current script seems to work without any problem with OverHit-Android_ETC1.pak 1.10.161035


Hello, I have a question I would like to ask you. I used quickbms to extract a lot of .uasset and .uexp files from overhit. Most of these files can be exported with umodel, but there are a few that cannot export any resources, such as OverHit\Content\Data\DataCenterAsset.uasset. Can tell me how to export?please!


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